零和對策模型 的英文怎麼說
中文拼音 [línghéduìcèmóxíng]
零和對策模型
英文
zero sum game model- 零 : Ⅰ數詞1 (零數) zero2 (數的空位) zero sign (0); nought 3 (表示沒有數量;無) nil; nought 4 (...
- 和 : 和動詞(在粉狀物中加液體攪拌或揉弄使有黏性) mix (powder) with water, etc. : 和點兒灰泥 prepare some plaster
- 對 : Ⅰ動詞1 (回答) answer; reply 2 (對待; 對付) treat; cope with; counter 3 (朝; 向; 面對) be tr...
- 策 : Ⅰ名詞1 (通「冊」 古代寫字用的竹片或木片) bamboo or wooden slips used for writing on in ancient ...
- 模 : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
- 零和 : zero sum
- 模型 : 1 (仿製實物) model; pattern 2 (制砂型的工具) mould; pattern3 (模子) model set; mould patter...
-
Based on the principle of advance, adaptive, reliability, high efficiency and flexibility, the general configuration strategy and the key technology has been deeply analyzed and optimized with the systematic and community in general and adaptive and contraposition in detail. the harmonic in both respects has been realized technically and the contradiction between adaptive and community solved. with the synthetic developing tool based on the database, the capp system called synthetic development capp ( sd - capp ) which is of the properties of synthetic, modular redeveloped and integrated has been developed
本論文以提高系統的先進性和實用性以及高效,靈活為基本原則,對capp的總體構成策略及其關鍵技術進行了深入地分析和優化,宏觀上充分體現系統性和通用性,微觀上切實體現針對性和適應性,技術上實現二者的協調統一,較好地處理了適應性與通用性這對既相互關聯、又相互制約的矛盾;採用基於數據庫的綜合開發工具模式,研究並開發了綜合式、模塊化、具有二次開發和一定集成功能的capp系統? ?基於數據庫的典型零件capp綜合開發系統( syntheticdevelopmentcapp ) ( sd - capp ) 。Secondly, the mixed h2 / h control is formulated as a game problem of incomplete information, a suboptimal 2x2 non - zero game model is constructed, where two channels are chose as players and h2 and h control are pure strategies, and an algorithm for mixed h2 / h control, which is based on the nash ' s bargaining theory, is derived to achieve the nash equilibrium point. finally, handling stability, ride comfort and steering handiness are related with vehicle suspension system and electrical power steering
其次,基於對策論把h _ 2 h _混合控制問題抽象為兩個對局者信息不完全情況下的非零和博弈模型,在以次優范數值構造的2x2非零和博弈模型中把兩類通道作為參加博弈的兩方,以h _ 2和h _控制方案作為兩種純策略,基於納什談判解原理設計出求解h _ 2 h _混合控制問題納什均衡點的演算法。For solving all these problems, through applying visualization technology of engineer design to the design of oil - feed unit, this paper constructs the entity model of oil - feed unit, establish the three - dimensional standard parts, implement the semi - automated and automated connect, and produce automatically the 2d or 3d part drawings. using this system the designer can observe and evaluate the space model of the unit, discuss the feasibility of space layout and the probable errors, so that the decision can be optimized and the competition of enterprise can be improved greatly
針對船舶供油單元設計、製造中的上述問題,本系統擬將工程設計可視化技術應用於船舶供油單元的設計,構造船舶供油單元的三維實體模型,建立三維標準件庫,實現管路的自動、半自動連接,自動生成管路的二維和三維零件圖,使得設計人員在設計階段就可觀察、評判單元的空間模型,直觀地探討空間布置的合理性和存在的問題,從而幫助決策的優化,提高企業競爭力。Rapid prototyping technology changed the traditional pattern of product design, which could offer product sample for the designer, reduced design cycle and quicken the schedule of new product design, and it gave the decision - makers visual feeling. ; rp technology provided kinds of molds including resin - boncled mold laminate mold, investment mold and lost foam casting mold and so on for sand casting investment casting and cavityless casting, it could also use direct shell production casting to make pattern dies metal dies die - casting dies injection dies directly, and it could even produce casting products in small scales. the applications of fdm technology in plaster precision casting and the rapid casting technology based on sls technology were introduced, the organic combination between rapid prototyping tecnnology and foundry process, which initiated a new period of rapid manufacturing metal parts, by using advanced new technology alternated traditional foundry industry to make it looked brand - new, thus, the competition of foundry industry would be improved ; rapid prototyping technology offered a rapid economical feasible technical method, common processes of using rapid prototyping technology to produce dies were discussed, in the paper it explored that. the problem of combining rapid prototyping technology with electric arc metal - spraying technology to make metal dies and technics in dies manufacturing of combining rapid prototyping technology with precision casting, rapid tooling based on rapid prototyping, integrated advanced new technology and tradition technology of rapid prototyping manufacture, each superiority were exerted, rapid prototyping technology had been an efficiency measure to rapid update products and develop new product, and to middle -
快速成型技術改變了傳統的產品開發模式,可以為設計者提供產品樣件,縮短設計周期,加快新產品的開發進度,為決策者提供直觀性;快速成型技術迅速提供砂型鑄造、熔模鑄造、實型鑄造用的各種模樣,包括樹脂模、層壓模、熔模和消失模等,還可採用直接制殼鑄造法直接製造熔模鑄造用的壓型、金屬型、壓鑄型、注塑模,甚至直接製造小批量鑄件,介紹了熔積成型技術在石膏型精密鑄造上的應用和基於選擇性激光燒結技術的快速鑄造技術,快速成型技術與鑄造工藝的有機結合,開創了快速製造金屬零件的新階段,對用高新技術改造傳統的鑄造工業,使其面貌煥然一新,增強鑄造行業的競爭能力;快速成型技術為母模的製造提供了一條快速、經濟、可行的技術途徑,討論了利用快速成型技術製造模具的一般工藝方法,探討了將快速成型技術與金屬電弧噴鍍技術結合起來快速製造金屬模具問題,以及快速成型技術與精密鑄造技術相結合的模具製造工藝,基於快速成型製造的快速模具技術,集成了快速成型製造高新技術和傳統技術,發揮各自優勢,已成為產品快速更新換代和新產品開發及中、小批量生產的有效手段之一。Based on the feature technology and object - oriented mechanism, we found the manufacture - oriented three levels ( namely part, feature and geometry ) model of mechanical part and the resource model ; secondly, we realize the concurrent design of mechanical part and process through decomposing cycle, and then we constitute the evaluation guidelines on the basis of evaluation strategy of levels, which carry out from two levels ( part and feature ) and four phases ( part rough evaluation, feature rough evaluation, feature detail evaluation and part general evaluation ) ; thirdly, we put forward some evaluation methods according the evaluation guidelines, which include the rule - based process evaluation method, rule - based and fuzzy evaluation - based method associated with resources, case - bas ed and feature - based cost estimation method ; at last, we give a manufacturing - oriented evaluation system of rotating mechanical part, which validate the evaluation guidelines and method of the dissertation useful and practical
以特徵技術為基礎,面向對象的編程機制為手段,建立了面向製造的三層次(即零件層、特徵層、幾何層)零件模型;同時進行了面向製造的資源建模。第二,通過細化循環,採用分層遞階的評價策略,分兩層(零件層和特徵層)四個階段(零件初評價、特徵初評價、特徵詳細評價和零件總體評價)建立可製造性評價指標;第三,以評價指標為基礎,分別提出了基於規則的結構工藝性評價方法、基於規則和模糊綜合評判定性和定量相結合的加工可行性評價方法、以及基於實例和特徵的加工成本估算方法;最後,以solidworks為開發平臺, vb6為編程工具,初步構建了面向製造的回轉類零件可製造性評價系統,它們驗證了本文評價指標和評價方法的實用性和可行性。4 the optimal insurance based on game theory study the above aggregate model of life insurance by applying the game theories. the insurance process is characterized by the game of two - person zero - sum for the first time : the existence of the optimal value of premium in the model and how to obtain the optimal value are analyzed in detail based on the game theories
4基於對策理論的最優保險將對策理論應用於保險實踐中,投保過程可以由二人零和對策來描述,應用二人零和對策理論討論模型中保險費的最優值存在性及如何得到保險費的最優解。( 2 ) to develop the three nodes supply chain coordination problem between one manufacturer, one whole - seller and one retailer based on two nodes supply chain : to expand two nodes benefit model to three nodes, then to discuss the change of each node benefit and supply chain total benefit on the un - fixed price flexibility coefficient and to make three - dimension for analysis
( 2 )對於一個生產商,一個批發商和一個零售商組成的三節點供應鏈的協調問題,在兩節點供應鏈的基礎上進行了擴展:將兩個節點的利潤模型擴展到三個節點,然後也在非固定的價格彈性系數下來討論每種策略中各節點利潤和供應鏈總利潤的變動,並作出三維圖形進行分析。It also notifies how to advance the design in different situations with or without inventory transforming given a fixed amount of inventory and period of sales. it discloses that the best ordering quantity of a single retail could affect the profits greatly. in the end, two adaptable dynamistic retail price models are raised companied with a case to testify the possibility of improving the profits using this theory
另外,本文探討了動態零售價格設計要考慮的因素,並完全結合實際情況勾絡了動態零售價格的形成機制;接著,探討了在固定庫存、固定產品銷售時間條件下,結合易逝性高新技術產品零售鏈的實際,分別考慮了有庫存轉移和無庫存轉移的情況下,動態價格策略的不同,並且發現單個零售商其最優訂購量對收益有很大的影響作用;最後,在考慮零售的實際情況下,結合動態價格原理,提出了兩個適應性動態零售價格模擬模型,通過一個實例的模擬,更加驗證了動態零售價格提高銷售收益的可能性和可實踐性。This dissertation mainly researched the key techniques of intelligent capp. the main contents and achievements of this dissertation as following : ( 1 ) base on the analysis of essential machining features and typical process plans of prismatic box, a fuzzy reasoning model for process selection is put forward
本文對智能capp系統中的工藝決策方法和信息模型等關鍵技術進行了研究,主要內容及成果包括: ( 1 )在分析箱體類零件基本加工特徵和典型加工方案的基礎上,建立了特徵加工方案選擇模糊推理模型。The main contents are listed as follows : some key technologies like curved discretization and contour offset are lucubrated ; aimed at the single shaped blanking, the arithmetic of single row and pair - wise double row are designed ; in order to make the layout efficient, some optimizing strategies are also brought forward
以「基於知識的型號工程模具快速設計與管理系統」中的排樣模塊為依託,主要工作如下:研究並解決了優化排樣過程中的核心技術,如曲線離散化、圖形等距放大等;設計了同類零件普通單排和對頭雙排演算法;為了提高排樣效率,還有針對性的提出了多種快速尋優策略。For the problem of the cooperative advertising program with a single manufacturer and a single retailer in a supply chain, the factor of quality is introduced to the mode of goodwill, the payoffs of manufacturer and retailer is analysised based on the mode of which the factor of quality is ignored and the mode of which the factor of quality is considered using markovian nash equilibrium in differential games respectively, and the result is compared, the result show that attaching importance to quality can enhance the payoffs of the players
摘要針對供應鏈的製造商和零售商的廣告合作問題,將質量因素引入商譽模型,並運用微分對策中的馬爾可夫納什均衡分別分析了基於不考慮質量因素模型與考慮質量因素模型的製造商與零售商的利潤,並將結果進行了比較,結果顯示,重視質量發展可提高成員的利潤。At first, the model about information requirement in manufacturability evaluation is set up. based on the feature technology and object - oriented mechanism, the manufacture - oriented part model with three levels ( namely part, feature and geometry ) and the resource model is build ; secondly, the evaluation guidelines on the basis of evaluation strategy of fining with levels is constituted ; thirdly, an evaluation method according the evaluation guidelines is put forward, which is the rule - based and fuzzy evaluation - based method associated with resources. fourthly, a manufacturing - oriented evaluation system for machining blade part is built
以特徵技術為基礎,面向對象的編程機制為手段,建立了面向製造的三層次(即零件層、特徵層、幾何層)零件模型,同時進行了面向製造的資源建模;第二,採用分層逐步細化的評價策略,建立可製造性評價指標;第三,以評價指標為基礎,採用基於約束規則和模糊綜合評判的加工可行性評價方法;第四,以ug為開發平臺, vc6 . 0為編程工具,航空發動機葉片為應用對象,初步構建了面向製造的葉片類零件的可製造性評價系統。分享友人