靜態視頻圖像 的英文怎麼說

中文拼音 [jìngtàishìbīnxiàng]
靜態視頻圖像 英文
static video
  • : Ⅰ形容詞1. (安定不動; 平靜) still; calm; motionless 2. (沒有聲響; 清靜) silent; quiet Ⅱ名詞(姓氏) a surname
  • : 名詞1. (形狀; 狀態) form; condition; appearance 2. [物理學] (物質結構的狀態或階段) state 3. [語言學] (一種語法范疇) voice
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : Ⅰ形容詞(次數多) frequent Ⅱ副詞(屢次) frequently; repeatedly Ⅲ名詞1 [物理學] (物體每秒鐘振動...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • : Ⅰ名詞1 (比照人物製成的形象) likeness (of sb ); portrait; picture 2 [物理學] image Ⅱ動詞1 (在...
  • 靜態 : [物理學] static state; quiescent condition; steady state; statics; dead level; akinesis; akynesis...
  • 視頻 : [物理學] video frequency (v f ); vision frequency; visual frequency; video視頻變頻器[變換器] vi...
  1. Resemble with the digital watermark methods of the other media such as still image and video, digital audio watermark must account for some problems which consist of perceptual transparency, data bit rate, robustness, security and real - time etc. the robustness of watermark is vital to the practical application, which requires the watermark providing with significant data since it suffered from some intended attacks or unintended revisal

    等數字水印方法類似,音水印的研究主要須解決感知透明性、數據嵌入率、魯棒性、安全性以及實時性等問題。水印演算法的魯棒性對于實際應用來說是至關重要的,它要求數字水印在遭受有意的攻擊或無意的修改後,仍能提供有意義的數據,這一性能對版權保護的應用顯得尤為突出。
  2. The image compress flatform using dsp chip, image processing chip and sdram is designed and implemented. the jpeg arithmetic based on general image compress flatform is realized

    採用dsp晶元、處理晶元和sdram等器件,設計實現了壓縮平臺; ( 4 )基於通用壓縮平臺,編寫了壓縮jpeg演算法。
  3. Visual analysis of human motion has been receiving increasing attention from researchers in the fields of image processing and computer vision during the past few years. it has a lot of applications in virtual reality, smart surveillance system, advanced user interface, motion analysis and video compressing, etc. this paper focuses on the technology of human motion tracking based on video, first, we make a summarization of the domestic and overseas status of the research in this field. on the basis of this, we analyse the technical difficulties of human motion tracking. as most of the existing model - based methods of human motion tracking perform not so good in some situation as they need mannual intervention, and also the precision of tracking is not so satisfying during the research of tracking of walking people because of the self - occlusion of legs, this paper proposes an algorithm of automatic detection and tracking of legs of the walking people based on monocular image sequences, in which we analyse the features of walking people, track the five joints of lower limbs, get various parameters, and then re - construct the walking process. the main research achievement is as follows : 1 ) we propose an algorithm of markerless automatic extraction of leg skeleton. first we divide the video into continuous image sequences, after background subtraction, the satisfying human region could be extracted, then we get a single - connected region by converting the rgb image to binary image and median filtering. afterwards, the contour of lower limbs in the frame with a widest boundingbox is detected, using sobel operator, to find the ankle joint of leg behind according to the features and rules of walking, then, the joint of knee of leg behind, hip, ankle of leg in front, knee of leg in front could be got in turn. so, model of leg skeleton is constructed

    首先將分解成許多連續的幀,經過背景去除,把感興趣的人體區域提取出來,通過二值化,中值濾波等預處理方法得到只有人體的一個單連通區域,然後用sobel運算元檢測出boundingbox最寬幀中人體下半身的輪廓,根據運動規律及特徵找到後腿踝關節點,結合從boundingbox最窄幀中所獲取的腿長依次得到後腿膝關節,跨部關節,前腿踝關節,前腿膝關節四點,從而構建出腿部骨架模型。 2 )實現了人體步行腿部骨架的跟蹤演算法。在完成對腿部骨架模型的自動初始化之後,本文對跨關節、膝關節及踝關節分別採用運動建模、圓周相交定點演算法、運動預測及預測點周圍搜索rgb相似矩形塊三種方法確定每一幀中其實際坐標,從而重構出腿部骨架的運動過程。
  4. An important limitation of electronic imaging today is that most available still - frame or video cameras can only record images at a resolution lower than desirable

    對當今電子的一個嚴重的限制是:絕大多數所用的幀或機記錄的解析度較低,很不合意。
  5. However, most of the current wireless networks still work in low bandwidths, and mobile devices still suffer from weak computational power, short battery lifetime and limited display capability. therefore, this thesis deals with developing a very low bit - rate bi - level video coding technique, which can be used in video communications almost anywhere, anytime on any device as follows : ( 1 ) convert true color video sequences from ccd and video card to grayscale ones, ( 2 ) detect static region of successive frames by the sum of absolute differences ( sad ) and update current frame using static region of previous frame, to decrease flicker. ( 3 ) threshold the images to bi - level video sequences using ridler ' s iterative selection

    為此,本論文在傳統h . 26x和mpeg - x等編解碼技術的基礎上提出了一種新的基於輪廓的編解碼方案,步驟如下: ( 1 )先把從ccd攝頭捕捉到的幀序列轉換成灰度幀序列, ( 2 )在灰度幀序列的基礎上通過sad演算法找出相鄰幀的區域,用前一幀的區域更新當前幀的相應區域,這樣可以降低畫面閃爍, ( 3 )然後用灰度直方迭代所產生的閾值二值化,生成基於輪廓的幀序列, ( 4 )最後運用基於上下文的算術編碼技術對由第三步生成的二值化幀序列進行算術編碼。
  6. In this paper we studied and compared general face detecting algorithms. in allusion to the characteristics that image of video sequences has low resolution ratio and large quantity of color information ; we propose a face detecting method based on skin color and local human face structural feature

    本文對在序列中常用的人臉檢測演算法進行了研究和比較,針對數字解析度較低,包含大量色彩信息的特點我們提出了一種基於膚色和人臉局部特徵的檢測方法。
  7. At the same time, home videos usually add up to many hours of material, which makes it inconvenient for people to review them. thus, a system capable of abstracting raw videos into shorter ones automatically can not only offer appealing things but also the flexibility for different purpose

    摘要是對一長段內容的簡短的總結,更加明確一點,摘要就是一連串止或運動的,分別稱為摘要和動摘要,它們用精簡的方式代表了原的內容,而保留了原內容的要點。
  8. Fractal moving image ( video ) compression was firstly proposed by m. f. barnsley after he used the fractal to the still image compression and made some extension

    分形運動)壓縮是巴恩斯利把分形的方法運用到上來以後,首先提出來的。
  9. Firstly, this thesis reviews the evolution of image coding / decoding theory, summarizes the technology framework of several image / video coding / decoding standards, designs a contrasting research to these standards, interoperates the origin of the h. 264 ' s advantages, and investigates the principal structure and the key modules of h. 264, as establishing necessary theory basis for the practical application

    首先,本文回顧了編解碼理論的發展歷程,總結了多種的編解碼標準的技術框架,對各種標準進行了比較研究,然後分析了h . 264的優勢來源,接著研究了h . 264的主體結構和關鍵模塊,為實際應用奠定了必要的理論基礎。
  10. When the digital streaming video is transmitted on internet, it will be affected by the network, such as bandwidth, so the paper also deals with streaming video watermarking and its exclusive requirement. at the last chapter, an object - based watermarking algorithm has been presented. the watermarking algorithm for mpeg - 4 compression is devoted to address the influence from the rate scalability, based on static texture object in mpeg - 4 and watermarking in wavelet domain

    在此基礎上針對的異同點,分析比較了水印和水印特點的異同,並且結合在internet上傳輸時,網路自身的特性(比如帶寬資源等)對流產生的影響,以及這些影響對流水印技術的特殊要求,結合基於對象的編碼標準mpeg - 4的特性,提出了在對象中利用基於小波變換的水印方案。
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