circle game 中文意思是什麼

circle game 解釋
圈圈游戲
  • circle : n 1 圓;圓周;圈;環;環狀物。2 圓形場地,馬戲場;(鐵路的)環行交叉口;(體育場的)圓形看臺;(...
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  1. Does not have any danger completely, but must according to the game rule normal use. the child may contact the part is soft but the rich elastic sufficient gas blanket material, all has the circle net from the ground slightly high place, therefore completely don t worry

    完全沒有任何危險,但是必須按游戲規則正常使用。兒童可以接觸的部分是柔軟而富有彈性的充氣膜材料,距離地面稍高的地方都有圍網,所以完全不用擔心
  2. Games, and huge memory installed on the first around the rim, or the scope of their bodies was considered a failure, some more around the circle. late in the game would be more safe operation guide : very simple rules, the player controlled through key mobile huge memory 4d

    游戲中,貪吃蛇頭裝上四周的邊框,或者碰上了自己的身體都算失敗,多繞一些大圈子,在游戲後期會比較安全操作指南:規則相當簡單,玩家通過方向鍵控制貪吃蛇四向移動
  3. Games, and the first fitted with landowners around the rim, or the scope of their bodies was considered a failure, some more around the circle. later in the game safer

    游戲中,地主頭裝上四周的邊框,或者碰上了自己的身體都算失敗,多繞一些大圈子,在游戲後期會比較安全。
  4. Game controls : mouse control, point the left mouse button, at the scene of a yellow circle that moves at the screen and the red circle, said the corresponding stage equipment

    游戲操作:鼠標控制,點鼠標左鍵,對準畫面的黃色圓圈,表示動作,對準畫面的紅色圓圈,表示舞臺的相應設備的。
  5. Do not let bush go dancing today for hillary, and her dancing is pretty good ah game operating : mouse control, left click of a mouse, at the scene of a yellow circle that moves at the screen and the red circle, said the corresponding stage equipment

    不要總讓布希去跳舞,今天換希拉瑞了,她的舞姿也是不錯的啊游戲操作:鼠標控制,點鼠標左鍵,對準畫面的黃色圓圈,表示動作,對準畫面的紅色圓圈,表示舞臺的相應設備的。
  6. Introduction : do not let bush go dancing today for hillary, and her dancing is pretty good ah game operating : mouse control, left click of a mouse, at the scene of a yellow circle that moves at the screen and the red circle, said the corresponding stage equipment

    攻略:不要總讓布希去跳舞,今天換希拉瑞了,她的舞姿也是不錯的啊游戲操作:鼠標控制,點鼠標左鍵,對準畫面的黃色圓圈,表示動作,對準畫面的紅色圓圈,表示舞臺的相應設備的。
  7. That kind of game is for people who know nothing about how to spend their time and sit down in a circle, building plastic hotels and moving around tiny steel cars

    那游戲是給不知道怎麼打發時間,坐成一圈修建塑料房子,移動小鋼鐵車棋子的人玩的!
  8. Games and hit around the rim, or the scope of their bodies was considered a failure, some more around the circle. late in the game safer

    游戲中,撞上四周的邊框,或者碰上了自己的身體都算失敗,多繞一些大圈子,在游戲後期比較安全。
  9. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方面的知識,探討了虛擬企業兩大問題: 1 )虛擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了虛擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛擬企業選擇;另外,筆者分析了虛擬企業的"邊界"問題,這里"邊界"的含義不是指虛擬企業的規模或范圍的大小,而是指構成虛擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
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