mesh texture 中文意思是什麼

mesh texture 解釋
網眼結構
  • mesh : n 1 網眼;篩孔;〈pl 〉網,網狀物,網路;網絲;銅紗;〈pl 〉法網。2 【機械工程】(齒輪的)嚙合。v...
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  1. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱映射的計算公式,再將適配后的柱面網格映射回去,最後進行紋理映射生成真實感的特定人臉的三維模型。
  2. An approach of mesh and striation texture recognition for ore microscope image classification

    礦物顯微圖像中網孔狀及針板狀成分識別方法研究
  3. It is natural to extend this algorithm to 3d triangular mesh and output the texture coordinates for each triangle vertex

    該演算法可以自然擴展到三維三角網格,以三角面片作為合成單元,合成后直接輸出每個頂點的紋理坐標。
  4. In geometry fitting, we introduce the scattered data interpolation technology, and by using the corresponding points on the shared boundary between the given facial mesh and the organ to be pasted, the facial mesh can be automatically fitted to the organ to be used. and in texture fitting, we extend the improved field - based morphing algorithm to the corresponding texture map, and with the preprocessing of the histogram - matching method we can obtain smooth replacing result in the texture map

    在紋理上,將改進的場變形演算法拓展到人臉模型對應的紋理圖上,不但完成了紋理圖中對應器官區域的替換,同時通過引入以點到邊界距離的函數為權重的線性插值,實現了在替換器官區域從目標圖像到源圖像的均勻過渡;又通過引入直方圖規定化的技術,解決了由於膚色相差較大而產生的邊界不能平滑過渡的問題。
  5. Integrating with the continuous level of detail of geometry mesh, we present an criteria for selecting an appropriate node on the texture the quadtree, and rendering the mesh with the corresponding quadtree texture

    紋理組織方式有效地匹配于地形幾何的連續層次多分辨細節模型,提出了紋理四叉樹的多解析度選取策略,並從紋理結點出發,繪制幾何網格。
  6. After loading the mesh object and material information, you need to extract the material properties and texture names from the material buffer

    在載入模型對象和材質信息后,你需要從材質緩沖中篩選出材質屬性和紋理名稱。
  7. For visualization geometrical data generated in numerical simulations, two subdivision methods are used and described in full detail. the two methods, which are triangular subdivision and quadrilateral subdivision, are incorporated into the visualization system with vtk for surface and volume rendering. the system supports a wide variety of visualization algorithms including scalar, vector, tensor, texture, and volumetric methods ; and advanced modeling techniques such as implicit modeling, polygon reduction, mesh smoothing, cutting, and contouring

    針對數值計算時被計算的幾何外形,即三維空間離散的數據所確定的幾何外形需要顯示出來特性,本文詳細介紹了兩種常用的剖分技術,即三角形剖分和四邊形剖分原理、方法;將現有的、特定的可視化演算法和技術與vtk類庫充分結合,設計了能讀取、存貯三角形或四邊形剖分的數據組織以及實現其幾何體繪制的類庫。
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