simulation programming language 中文意思是什麼

simulation programming language 解釋
模擬程序設計語言
  • simulation : n. 假裝;模擬;裝病,裝瘋;【生物學】擬態,擬色。
  • programming : 編程序的
  • language : n 1 語言;(某民族,某國的)國語;語調,措詞。2 (談話者或作者所使用的)言語,語風,文風,文體。3...
  1. The key components in laser gyro is he - ne ring laser, and the reciprocal action theory between light and medium is the base in studying the ring laser, use the lamb half classical theory, and on the base of density matrix theory, the optical brounch equation was established, which described the movement of amplifying medium atom in the ring syntonic cavity, and according to the medium polarize theory the self consistent equations was deduced, which describe the light intensity and phasic of the counter - propagating wave. on the basis of this equations, adopted the simulation software matlab and virtual instrument programming language labwindows / cvi, we can do some simulated experiments in study the phenomenas such as amplify and dispersive characteristic of medium, mode pushing effection, burned hole effection and pattern competition, lock - in of frequency and the characteristic of light intensity and phasic of the counter - propagating wave in laser gyro

    激光陀螺的核心部件為he - ne環形激光器,而掌握光與介質的相互作用理論是研究激光器的關鍵,採用拉姆半經典理論為主,在密度矩陣理論的基礎上,推導環形諧振腔中描述he - ne氣體增益介質原子運動的光學布洛赫方程,運用介質極化理論得出描述激光陀螺反向行波的光強、位相所滿足的自洽場方程組,在此基礎上,運用matlab模擬軟體和虛擬儀器編程語言labwindows / cvi ,對激光陀螺中的介質增益色散特性、頻率牽引效應、燒孔效應及模競爭、閉鎖效應及環激光的光強和相位特性進行模擬試驗研究,並且運用全量子理論,對激光工作原理進行分析,得出二能級系統單模輻射場的光子數密度分佈,得出激光場的光子統計分佈,模擬激光場的動態建立過程。
  2. 4 ) combining the scene simulation technology based pc with the simulation model for seismic damage illustration, the buildings earthquake damage illustration system ( embryo ) is estabished. we adopted a mixed - language programming model using visual basic, visual c + + and vba and provided good files management and powerfully database supporting. with the functions of vulnerability analysis, automatic documents processing and earthquake damage illustration, the software can be used for the seismic damage forecast and earthquake damage illustration for sevarel types of common buildings

    4 )利用基於pc的視景模擬技術,結合房屋震害的模擬模型,開發了房屋震害演示系統(雛形) 。該系統採用了visualbasic + vba + visualc + +的混合編程模型,具有完善的文件管理功能和強大的數據庫支持。該系統兼具易損性分析、自動文檔處理和震害特徵演示三項功能,既可以用於常見房屋的單體震害預測,亦可用於常見房屋單體震害特徵的直觀演示。
  3. Applying method of system ' s analysis integration definition method ( idef ) to the functional and structural analysis of net - nc operating platform, five modules of function have been abstracted, the charts of functional models of these modules have been designed ; 3. developing net - nc operating platform software by the object - oriented programming language delphi 5. 0, having realized information manage of the net - nc operating platform ; 4. integrating serial communication module and processing simulation module into net - nc operating platform, and fatherly functional integrate will go on ; 5

    在課題研究中,主要做了以下工作:研究了網路數控操作平臺的結構模式,將其功能劃分為信息集成和功能集成;運用idef系統分析方法對平臺信息流進行研究,劃分出五大功能模塊,繪制出模塊功能模型圖,為信息集成做好準備工作;運用面向對象的程序設計語言delphi5 . 0開發操作平臺軟體,實現操作平臺的信息管理;實現了串口通信模塊、加工模擬模塊與操作平臺的集成,為進一步的功能集成提供了思路和方法;網路數控操作個臺的研究與實現提出了將遠程視頻技術集成入網路數控系統的方案。
  4. Due to the complexity of the east route of the south - to - north water transfer project, the systems analysis method has been adopted in this research project to develop a water transfer model. a simulation system for water regulation was established by employing java programming language and sybase. the simulation system is applicable with the aid of the object - oriented programming method and the multi - platform function

    針對南水北調東線工程跨流域調水的復雜性,本論文採用系統分析的方法建立了南水北調東線工程水量調度模型;利用具有跨平臺功能的面向對象的java語言和基於客戶服務器結構的sybase數據庫建立了南水北調東線水量調度模擬系統;該系統具有良好的功能,有利於系統的維護和推廣。
  5. Scientific computation visualization interactive virtual reality computer dynamic simulation etc., to study thoroughly and carefully on critical technologies such as mixed - language programming simplification of scene models displaying realistic image and animation of 3d scene models and so on in this dissertation, the methods to build scene models were studied and applied to develop a dynamic simulation system of 3d railway scene based on this idea, the major study contents and results can be summarized as follows : 1 ) mixed - language programming can complement each other between different programming languages and the method has a general significance and can become popular many computation models including development of dtm optimum of dtm and reorganization of dtm were developed with fortran language in order to use the ripe codes, the dissertation succeeded in integrating the developed fortran codes to the visual c + + environment and achieving the course of mixed - language programming 2 ) the methods to build scene models for 3d location design were discussed in the dissertation and the development and animation of scene models had been realized by applying synthetically those technologies such as computer graphic computational geometry and geometrical modeling and computer dynamic simulation etc, and adopting opengl 3d graph library then achievement was got by using the technology of 3d visualization to livingly express design results 3 ) combing with the concerned study and development projects, adopting vc + + as development tools and in the light of those theories and algorithms stated in this dissertation, a software, which could build scene models with realism for 3d railway location design, in the name of " the dynamic simulation system of 3d scene of railway " was developed., the correctness was proved by using the software to build the 3d scene models and achieve their animation of suining - chongqing railway and yunnan - xizang railway

    本文綜合利用計算機圖形學、科學計算可視化、人機交互、虛擬現實、計算機動態模擬等理論和技術,針對混合語言編程、真實感圖形繪制以及三維景觀模型的動畫驅動等關鍵技術,進行了深入細致的研究,從而探討了建立逼真景觀模型的方法,並基於本文提出的方法研製了一個鐵路線路三維景觀動態模擬系統。基於這一思想,本文主要研究內容及研究成果如下: 1 )混合語言編程可以實現語言優勢互補,具有普遍意義。針對數字地面模型的建立、優化、重組等計算模塊是成熟的fortran程序代碼,本文成功實現了vc + +與fortran語言的混編; 2 )緊緊圍繞三維選線設計中景觀模型的建立方法展開研究,綜合利用計算機圖形學、計算幾何及幾何造型學以及計算機模擬技術,採用opengl三維圖形庫,實現了景觀模型的建立以及動畫驅動,使得三維可視化技術成功應用於選線設計成果的三維直觀表達; 3 )結合有關科研課題,利用vc + +開發工具,以本文所述的理論和演算法為基礎,研製和開發了一個建立三維選線設計逼真景觀模型的系統軟體- - 「鐵路線路三維景觀動態模擬系統」 。
  6. Additionally, in the analysis and design phases, the system modeling is accomplished by means of uml. in terms of the process of object - oriented analysis, object - oriented design, and object - oriented programming, the hierarchy analysis of simulation system is carried through based on oos ( object - oriented simulation ), and the simulation framework design is completed. some key problems brought by the expandability needs, are solved by using the class mechanism, inheritance mechanism, overloading mechanism and dynamic memory allocation such advanced technologies of c + + programming language

    此外,運用uml統一建模語言對軟體進行分析與設計階段的系統建模,按照面向對象分析、面向對象設計、面向對象程序設計的步驟,進行了基於oos的模擬系統層次分析,完成了模擬框架設計,並且充分利用面向對象程序設計語言c + +的類機制、繼承機制、重載機制和動態內存分配等先進技術解決了軟體擴展性要求所帶來的幾個關鍵問題。
  7. Loop ( visual programming language ) - loop ( language object oriented parallel ) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time

    是一個可視化的編程語言項目,致力於創建一套完整的組件來模擬離散時間的層次式的動態系統。
  8. By using the simulation language open gl and programming environment vc + + 6. 0, the torpedo supercavitation simulation programis developed. with the program, we can study the supercaviting byvaring the value of the shape of the cavitato, the pressure and the mainstream velocity

    應用模擬語言opengl和編程開發環境vc + + 6 . 0 ,初步開發了魚雷超空化模擬程序,本程序可以通過改變空化器形狀、壓力值、水流速度等參數來考察超空泡的形狀。
  9. First, the basic raster graphics algorithms for drawing 2d primitives are introduced, including edge coherence and the scan - line algorithm of triangle, brush algorithm of thick line ( and its improved method ) and midpoint circle and ellipse algorithm ; and the current situation of the advanced algorithms is also involved. second, the mapping of high level programming language to hardware description language is described, some principles of the conversion of algorithm to state machine are proposed also ; then, the implementation of basic graphics in hardware is discussed in detail, the state machines are drawn in the paper, and the interfaces of hardware are defined, block diagrams too, and the advanced algorithm of conic is proved ; finally, some issues about test are described, the results of simulation and synthesis are given in the last, and some detailed data are displayed in the appendix

    首先介紹了現有的基本圖形生成演算法,包括三角形邊相關掃描演算法,寬直線的線刷子演算法及其改進和圓形、橢圓的生成演算法,同時介紹了加速演算法的研究現狀;然後,討論了高級語言描述到硬體描述語言的映射,提出了演算法到狀態機抽象的規律;接著具體討論了基本圖形的硬體實現,給出了各演算法的狀態機圖,介面定義和實現框架,並且從理論角度給出了二次曲線加速演算法的證明:最後採用軟體工具進行測試驗證,給出了模擬、綜合實現的結果,並在附錄中有詳細的實驗結果數據。
  10. When modeling and simulating the whole system, the writer divides the periodical change of valve into many segments. with the method of power bond graph, the writer deduces the state equations of the system, which converting the substantial model into mathematical model. in the simulation, the writer uses matlab as the programming language

    在對整套系統進行建模和模擬時,筆者將控制閥的周期性變化過程進行分段考慮,應用功率鍵合圖法,推導出閥控氣動振動系統的狀態方程,實現了實物模型向數學模型的轉化。
  11. Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice

    論文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間的橫向關系和交互作用,研究靜態實體的狀態變化和動態實體的運動規律;利用面向對象的程序設計語言實現系統中模型的縱向關系; 2 )詳細闡述交通微觀模擬系統的功能設計、軟體設計,分析模擬系統中的實體;實現車流的隨機性,建立車輛的到達、車輛在路段上的行駛過程、車輛通過交叉口的行駛過程等模型,完成交通模擬的核心內容; 3 )利用三維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬的三維虛擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態實體; 4 )研究棋盤式道路格局的特點,從理論上分析並分解系統,得到一定的簡化依據,進一步研究城市交通路線選擇的應用。
  12. Its driver control logic was realized by means of digital integrated circuit in which the pld chips utilized as the carrier. the vhdl, which is the ieee standard design language of integrated circuit, is used as the behavior description language. the compilation, synthesis, simulation and programming are fulfilled in the maxplusii

    設計的重點是驅動板,其驅動控制邏輯以pld晶元為載體通過數字集成電路方式實現,控制邏輯的功能設計是用ieee標準的集成電路設計語言vhdl作為行為描述語言,在maxplus武漢科技大學碩士學位論文環境中進行編譯、綜合、模擬和晶元編程。
  13. With the platform of 3dsmax and the maxscript language and c + + as programming tools, the 3 - d panoramic simulation system of a ship was developed. it can realize the following functions : 1. digital simulation 2. panoramic simulation 3. enviromental set - up 4. rendering and output. the generation problem of boday view animation was considered in the design prosess

    以3dsmax為平臺,以maxscript語言和vc + +為工具,開發了艦船三維視景模擬系統,基本上實現了如下功能: 1數字模擬, 2視景模擬, 3
  14. Based on the thorough research of slab caster, a more comprehensive heat transfer mathematical model of slab continuous casting is established in this paper. by means of object - oriented programming language visual basic 6. 0, all - purpose computer simulation software of secondary cooling in slab continuous casting is developed

    本文在對板坯連鑄機進行深入研究的基礎上,建立了較為全面的板坯連鑄凝固傳熱模型,用面向對象的visualbasic6 . 0高級語言開發了板坯連鑄二冷計算機模擬通用軟體。
  15. Secondly, uses uml to build a general and useful model for h. 323 stack, and divides the stack into several modules under the principle of ooa, and realizes the stack programming with oop language on the base of a cross - platform classes - pwlib. subsequently, fluctuation in video transmission is deeply analyzed and a useful solution is presented. finally, a simulation terminal software is developed on the base of h. 323 stack, then the stack is tested with unit testing and systemic testing

    本文首先對h . 323標準進行了概括性的介紹,包括它所定義的實體、協議棧、通信過程;用uml和面向對象的思想對h . 323協議棧進行建模;實現了h . 323協議棧的模塊化劃分,並用跨平臺的pwlib類庫實現了h . 323協議棧;隨后對會議電視中視頻通信數據網路抖動的消除方法做了深入的研究,並在此基礎上給出了一種有效的解決方案;最後,基於h . 323協議棧,開發了h . 323模擬終端,並用單元測試、系統測試的方法對協議棧進行了嚴格的測試。
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