terrain representation 中文意思是什麼

terrain representation 解釋
地貌表示法
  • terrain : n. 1. 地面;地帶;地區。2. (知識的)領域范圍。3. 【軍事】地形,地勢。4. 【地質學;地理學】巖層,巖群;地質建造。
  • representation : n 1 表示,表現,描畫,描寫;畫像,肖像;雕像,想像,想像力;【心理學】表象。2 上演,演出;扮演。3...
  1. A digital contour map is used for terrain representation of computer generated forces ( cgf ) in distributed interactive simulation ( dis )

    摘要採用等高線地圖作為分佈交互模擬環境中計算機生成兵力的地域表示。
  2. Key issues on multi - resolution representation and real - time simplification algorithms of multi - resolution of terrain model are then studied, which are simplification algorithms of dem, relativity calculation, off - line calculation, region division calculation, visibility calculation depending on fov ( field of view ) and error control, and real - time reality rendering. the simplification algorithms of self - adaptive triangulation regular networks and hierarchical triangulation irregular networks basically depending on fov are thoroughly studied. in the end, based on theories and methods discussed in this paper, a gis platform named hypergis and hyperterrain of terrain visualization software are developed and implemented

    並以jarnopeschie的演算法為基礎,全面研究了路網的自動綜合演算法通過分析研究多解析度地形表現模型和實時地形簡化應解決的關鍵技術問題,進一步研究了規則三角形網和顧及地面特徵點線的不規則三角形依賴于視點的多解析度地形模型簡化演算法;應用研究所取得的理論和方法,開發了系統實現模擬軟體hypergis和hyperterrain 。
  3. In the portion of research on wavelet analysis based methods for multiresolution representation, simplification and rendering of terrain models, a three step approach to the choice of appropriate wavelet transform and the best wavelets according to application requirements is propsed : the first step chooses the type of wavelet transform, the second step determines candidate wavelets by picking out satisfying wavelet characteristics, and the last step selects the best wavelets from the candidates through wavelet parameterization

    在對基於小波分析的地形多解析度表示、簡化和繪制演算法的研究中,提出了一種根據應用需求分三步選擇合適的小波變換和最佳小波的方法:第一步是選擇小波變換的方式,第二步是通過明確合適的小波性質來確定候選小波的范圍,第三步是在候選范圍內通過小波參數化來遴選最合適的小波。
  4. Although the terrain representation and friendly situation is accurately depicted, the player will only see those enemy forces that have been identified through the friendly intelligence collection plan, represented by the location of friendly named areas of interest ( nai ), direct contact with the enemy, or through signals intercepts

    地形與友軍情況的顯示雖正確,但是,游戲者只能看到部分敵軍,他們或是通過友軍情報搜集計劃來識別的,顯示/標注為友軍的「命名目標區」 ( nai )的位置,或是通過與敵軍直接接觸來識別的,或是通過攔截通訊信號來識別的。
  5. Representation of topological spatial relations between contour lines based on terrain features

    顧及地形特徵的等高線拓撲空間關系表達
  6. This cgf contourline terrain representation and reasoning is better than the polyonal, especially in the simulation of navy or air combat in wide range

    這種方法比多邊形地域表示法更適用於海上和空中大范圍訓練作戰環境的模擬。
  7. An terrain representation architecture based on automated environment reasoning

    一種基於自動環境推理的虛擬地形表示架構
  8. Different terrain rendering methods are put forward integrated with characteristics of landform. several terrain representation modes and applications in proper environments are addressed

    提出了基於地貌特徵的不同地形表達模式,並對各種表達方法以及應用場合進行了探討。
  9. This paper presents an algorithm for regular square grid model, which based appropriate criterion and quad tree structure, the multi - resolution representation mechanism, the dynamic terrain simplification, error metrics, deleting cracks, fast generation the triangulation are discussed in the paper

    摘要討論了地形模型的多解析度表示機制、節點評價函數、動態簡化演算法、裂縫的解決方法、三角網快速構建等地形可視化中的關鍵問題。
分享友人