正移互連 的英文怎麼說

中文拼音 [zhēnglián]
正移互連 英文
shuffle interconnection
  • : 正名詞(正月) the first month of the lunar year; the first moon
  • : Ⅰ動詞1. (移動) move; remove; shift 2. (改變; 變動) change; alter Ⅱ名詞(姓氏) a surname
  • : 代詞(相互;彼此) each other; mutual
  • : Ⅰ動詞1 (連接) link; join; connect 2 (連累) involve (in trouble); implicate 3 [方言] (縫) ...
  1. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非續物體相遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的續性,本文提出了一個位預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位信息,從而大大提高了演算法的效率:與通常的向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  2. With the rapid development of wireless communication technology and computer technology , people wish to get reliable data communication service any time and any where. traditional network can not supply communication service if the whole network need to move because the network devices are fixed by wires and can not move. so, ad hoc network comes. it can provide mobile data communication service compared with traditional network. ad hoc is a network with plat structure and all the nodes is equal. all the nodes need provide relay. but not all the nodes will provide relay and the performance of plat structure is poor in large scale. so the wireless mobile self - organized network adopts a two - level structure by referencing the cell mobile communication system. wmsn uses wireless routers to construct network. it can provide wireless access, relay services to users

    考慮到不是所有的站點都願意提供中繼服務及平面結構的局限性(在網路規模較大時性能會很差) ,本課題的無線動自組織網路參考了蜂窩動通信系統的特點,是一種具有兩級結構的網路。使用專門的無線設備? ? 「無線路由器」構成具有用戶無線接入、無線組網和路由功能的無線網路,為動用戶提供無線接入、路由和中繼服務。 ieee802 . 11b可以提供很高的通信速率,可以提供很好的接入性能,並且支持ieee802 . 11b協議的設備成普及的態勢,因此成為我們所選擇的鏈路層協議。
  3. Firstly, this paper analyses concepts, characteristics and logic development relation of agent, software agent and mobile agent. this paper pays more attention to key components of intelligent model of mobile agent and migration plan of mobile agent, training and learning of mobile agent, choice of host, migration strategy of mobile agent based on machine learning and correlation analysis. referring to masif and the exploitation of mobile agent platforms at present, this paper hammers at interlinking these platforms to realize true rem otion independent of them, which premises for manufacturing a mobile agent platform

    本文首先分析了agent 、軟體agent 、動agent的概念、特性及其邏輯發展繼承關系,顯示出了動agent計算模式在低帶寬、高延遲環境下的優勢,重點研究動agent智能遷模型、動agent遷計劃、 agent的學習與訓練、 host選擇、基於機器學習的動agent遷策略等有關動agent的關鍵技術,參照操作性的規范masif ,根據目前動agent平臺開發情況,致力於把這些平臺起來實現agent真的跨平臺動,為研製開發動agent平臺做前提性研究工作。
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