矢貝 的英文怎麼說

中文拼音 [shǐbèi]
矢貝 英文
yagai
  • : Ⅰ名詞1. (箭) arrow 2. (尿) excrement; dung; feces 3. (姓氏) a surname Ⅱ動詞(發誓) vow; swear
  • : 名詞1 [動物學] (蛤螺等有殼軟體動物的統稱) cowry; cowrie; shellfis 2 (古代用貝殼做的貨幣) cowr...
  1. Analyse the tooth geometry of klingelnberg cyclo - palloid spiral bevel gear., according to the relative position and kinematic relation of the cutter heads, virtual crown gear and the processed wheel blank, established the system of coordinates of the gear cutting, dedcuced the tooth face equation of the virtual crown gear, according to relations of the gear cutting and space theory of engagement, deduced the tooth face equation of klingelnberg cyclo - palloid spiral bevel gear, and drawing the three - dimensional graphs of the virutal crown gear and klingelnberg cyclo - palloid spiral bevel gear according to the design and setting parameters

    對克林格擺線齒錐齒輪進行齒面幾何分析。根據銑齒加工中刀盤、搖臺和輪坯的相對位置和相對運動關系建立了切齒嚙合坐標系,由量的旋轉推導了產形輪齒面方程;根據空間嚙合原理和切齒嚙合關系推導了被加工齒輪的齒面方程;由設計參數和銑齒調整參數計算得到齒面離散數據,繪制了產形輪和擺線齒錐齒輪的三維齒形。
  2. It is shown that vector boson have a mass generation and the effective lagrangian contains a term corresponding to the a wess - zumino - witten like term, which was consistant with noncommutative chiral schwinger model

    在非阿爾情形,我們發現在它的有效拉氏量中量玻色子有質量生成,有效作用量里包含wess - zumino - witten項。
  3. Firstly, we directly use the motion vectors of macro - blocks defined in mpeg - i / ii compressing standards and filter the immobile macro - blocks. then, we build a skin color model in ycbcr color space using the convergent property of skin color, and we present the gaussian model skin recognition method and positive - negative look - up table method in details. and we analyze the texture of skin after wavelet transform and present a bayesian method based texture recognition method and a high texture filtering method

    根據皮膚的運動性,首先直接利用mpeg -中的壓縮標準中有關宏塊運動預測的方法,提取宏塊的運動量,將沒有運動的宏塊過濾掉;然後,利用皮膚顏色的聚合性,在ycbcr顏色空間建立了皮膚的顏色模型,並分別闡述了基於高斯分佈模型的皮膚檢測法和正反概率表方法;最後,通過對皮膚進行小波變換后的紋理進行統計后,發現有效的利用皮膚紋理特徵,可以比較有效的過濾掉那些具有類似於皮膚顏色的背景,分別闡述了基於葉斯方法的紋理檢測方法和高紋理過濾法。
  4. Use beisaier curve to establish a few vector components, adjust them and then compose them to be an entire body

    賽爾曲線創建一些量元件,調整他們並組成人物整體
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