orthogonal view 中文意思是什麼

orthogonal view 解釋
正交視圖
  • orthogonal : adj. 1. 直角的,互相垂直的;正交的;直交的。2. (統計數字)互不相關的。
  • view : n 1 看,望;眺望,展望;觀察,考察。2 視力;視域,視野,眼界。3 看見的東西,風景,情景,景色;風...
  1. In view of this situation and the characteristic of qualitative variable as well as quantitative variable of the geological factors affecting coal seam affusion, put forward the application of numerical theory on the basis of optimization study of orthogonal design to confirm the optimal combination of the technical parameters of coal seam affusion when geological factors is in precarious state and then proceed optimization study with instances

    針對這種情況及影響煤層注水的地質因素既有定性變量,又有定量變量的特徵,本文在利用正交設計優化研究的基礎上,提出利用數量化理論確定地質因素為不穩定狀態下的煤層注水工藝參數的最優組合,並結合實例進行了優化研究。
  2. From the practical view, this paper summarizes the theory of orthogonal projection based on the first - angle projection, the ways of manual reading drawings and discusses the problems relevant. the mechanism similar with csg is used to reconstruct 3d object with priority to csg and aid by b - rep

    本文從實用的角度出發,總結了正投影工程圖中的投影理論基礎、人工讀圖方法以及注意的相關問題,採用了以csg方法為主, b ? rep方法為輔,類似於csg建模的機制來實現二維視圖的三維重建過程。
  3. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
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