環境映射 的英文怎麼說

中文拼音 [huánjìngyìngshè]
環境映射 英文
environment mapping
  • : Ⅰ名詞1 (環子) ring; hoop 2 (環節) link 3 (姓氏) a surname Ⅱ動詞(圍繞) surround; encircle;...
  • : 名詞1 (疆界; 邊界) border; boundary 2 (地方; 區域) place; area; territory 3 (境況; 境地) co...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 環境 : environment; surroundings; circumstances; ambient; closeness; ambience; ambiance; atmosphere
  1. In this engine, we loaded some 3d data models, established 3d terrain, the construction on the ground, the numen of the secene ; made the use of shading model we realized the lighting of the scene, and made the use of the environment texturing mapping we realized the sky box, and mip - maping we realized the rendering of the 3d terrain, which gave us the ideal effect

    系統中實現了載入三維模型文件,建立了三維地形、地面建築物、場景中的精靈;使用光照明模型實現三維場景的照明效果;使用紋理技術實現大天空的渲染,使用mip - map紋理技術實現三維地形的表面紋理;得到了比較理想的渲染效果,實現了對三維場景的漫遊。
  2. Based on the analyses of scheduling strategy and scheduling framework of tao ( the ace orb ), this paper studies the real - time scheduling and management of global priory in droce : how to determine the global priory of the dro ( distributed real - time object ) according to its timeliness and level of importance ; logical presentation and transparent transfer of the global priory ; the consistent mapping from global priory to local server priory ; the prevention of priory inversion, etc.

    本文在分析tao調度服務的調度策略和調度框架的基礎上,研究了分佈實時下的全局優先級調度和管理:即如何根據分佈實時應用的時間特性和重要程度確定分佈實時應用對象的全局優先級別;全局優先級的邏輯表示與透明傳遞;全局優先級與服務器局部優先級的一致性;防止優先級反轉等問題。
  3. Some related techniques and applications on supply chain are described. through studying the order - decomposing process simulation, this dissertation defines the two agent classes : coordination & resource agent, maps the order - decomposing process into a real - time control process formed by a group of agents, proposes finite state machine as a kind of ideal modeling approach used to analyze the real - time control process, describes the conversation rules of agent conversation classes, identifies agents & conversation rules and develops the conversation models by using the framework provided by jafmas, jdk1. 1 integrated development environment & java. according to the structural characteristics, this dissertation transforms the optimization of series supply chain design into multi - stage decision - making problem and develops an optimization model for it

    在對國內外供需鏈研究與應用進行大量調研分析的基礎上,本文給出了供需鏈的定義;闡述了供需鏈管理范疇的內涵、外延及其管理目標;綜述了供需鏈研究的現狀;在對訂單處理流程分析的基礎上,定義了兩種代理類:協調代理和資源代理,創見性地把訂單分解?匹配過程為一個由多個代理組成的實時控制過程;針對實時控制過程瞬時狀態難以描述的特點,本文首次把有限狀態機fsm應用到訂單分解?匹配過程中,用以描述代理會話類的會話規則;在jafmas平臺上,利用jdk1 . 1集成開發以及面向對象編程語言java設計了jafmas的面向對象代理模型,實現了代理會話規則的有限狀態機模型。
  4. A common data acquisition card can be used on laboratory virtual instrument engineering workbench through designing the external interface between labview and common date acquisition card on the software design ; used the idea of the double buffer and direct memory access, a real time data acquisition and logging about the succession, big capacitance leakage current is realized ; a digital filter is designed to filter high frequency signals

    在軟體設計上,設計了與普通數據採集卡的介面,實現了在labview中應用普通數據採集卡的功能;運用雙緩沖和內存直接的設計方法實現對連續、大容量泄漏電流信號的實時採集和存儲;設計了數字濾波器對採集后的原始數據濾去高頻干擾。
  5. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆演算法,從多幅參考圖象精確合成當前視點目標圖象。
  6. A kind of capacitor sensor to make computer - based measurements to level angle is designed. it is with the aid of artificial neural network that we can non - linearity map the level angle with the output values regarding to the changing environmental conditions

    利用電容式傳感器實現水平偏轉角度的計算機檢測,在考慮條件變化的情況下,利用人工神經網路實現偏轉角與輸出量值的非線性
  7. Abstract : a kind of capacitor sensor to make computer - based measurements to level angle is designed. it is with the aid of artificial neural network that we can non - linearity map the level angle with the output values regarding to the changing environmental conditions

    文摘:利用電容式傳感器實現水平偏轉角度的計算機檢測,在考慮條件變化的情況下,利用人工神經網路實現偏轉角與輸出量值的非線性
  8. Although this process may create more security roles than are necessary for your environment, this one - to - one mapping of method groups to application security roles lets users execute the same methods they could execute before migration

    盡管這個過程也許會創建比您的所必須的更多的安全性角色,這個從方法組到應用程序安全性角色的一對一使得用戶可以執行那些與他們遷移前所能執行的方法相同的方法。
  9. Of the mappings to various middleware environments, only that to corba is even in progress ; the rest exist only as potential rfps

    在各種中間件中,只有到corba的正在進行之中,其他還只是可能的rfp 。
  10. Environment mapped bump mapping

    凹凸
  11. It sets up a evaluated system by analyzing groundwater chemical components, through studying pertinence in water chemical component and soil strength, it also puts forward that water chemical change can map soil strength variation under water - soil interaction. from the theory of the water - soil interaction on, the interrelation of city construction, the variation of groundwater condition and the soil structure strength is analyzed and that the measure of soil structure and the significance which is by the water - soil interaction is studied in this paper. at the same time, in the paper : the recourse of the soil structure strength is summarized ; the physical meaning of soil mini - scale structure is defined ; the measure of soil structure is classified ; the four basis forms of the water - soil interaction is induced ; the chemistry mechanism of the water - soil interaction is discussed

    通過水化學組份與土強度間的相關性分析,提出水化學組份的變異可以水土作用下土強度的變異;從水土作用的理論出發,分析了域市建設、地下水變異與土結構強度間的相互關系,研究了土的結構尺度及其在水土作用中的意義:總結了土的結構強度的來源、定義了土細觀結構的物理涵義井劃分了土的結構尺度及層次、歸納了水土作用的四個基本形式、討論了水土作用的化學作用機理。
  12. Object modeling technology ( omt ), mipmapping, texture mapping, environment effect disposing etc. are applied to increase the efficiency of scene ' s generation, and enhance the reliability and the third dimension of simulation

    面向對象建模技術( objectmodelingtechnology , omt ) 、 mipmapping 、紋理效果處理等多種技術的應用提高了視景生成的效率,增加了模擬的可信度和真實度。
  13. Then it presents the application situation of many important standards, and focuses on analyzing the mapping relationship between files. thus, it builds the method for reading and writing operations on the original library information data and realizes a series of information management work of the parts library data files, such as search, input and refreshment

    論文闡述了不同標準的應用,重點分析了文件間的關系,建立了對原有庫信息數據的讀寫操作和相應的數據轉換途徑,並完善了零件庫數據文件的查詢、錄入、更新等一系列信息的管理工作。
  14. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方材質貼圖( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、紋理壓縮( texturecompression )和凹凸貼圖( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時圖形渲染產生了深遠的影響,這其中包括實時地形渲染。
  15. Cem cube environment mapping

    立方環境映射
  16. These flags are most useful when performing environment mapping

    執行環境映射時,這些標志非常有用。
  17. Sem spherical environment mapping

    球形環境映射
  18. The author lays out the options and includes a quick reference that maps typical user environments to the suggested db2 edition

    本文羅列了多種選項,並包括了將典型用戶環境映射到所推薦的db2 udb版本的快速參考。
  19. This may either be procedural textures ( some metal ), i. e. textures that are created by a mathematical formula, images, or environment maps to create the impression of reflections and refractions

    這可能是程序紋理(某些金屬)即通過數學公式創建的紋理,圖片或者環境映射來製造對反和折的效果。
  20. We put more attention on the study of 3d graphic rendering technology, such as shading model and ray tracing. shading model is compared of simple shading model and whole shading model. studied the radiosity and texture mapping, mainly about the parameter curve surface texture mapping, two steps texture mapping, environment texture mapping and mip - map mapping

    研究了光照模型及光線跟蹤技術,包括簡單光照明模型、整體光照明模型;分析了輻度方法及紋理技術,研究了紋理中參數曲面的紋理技術、兩步法紋理環境映射、 mip - map技術。
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