類比視訊 的英文怎麼說

中文拼音 [lèishìxùn]
類比視訊 英文
analog video
  • : Ⅰ名1 (許多相似或相同的事物的綜合; 種類) class; category; kind; type 2 (姓氏) a surname Ⅱ動詞...
  • : Ⅰ動詞1 (比較; 較量高下、 長短、距離、好壞等) compare; compete; contrast; match; emulate 2 (比...
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : Ⅰ動詞(訊問) interrogate; question Ⅱ名詞(消息; 信息) message; dispatch
  • 類比 : [邏輯學] analogy
  • 視訊 : dvd-video
  1. As a result, primate brains maintain proportionately larger regions devoted to vision, and rats devote more space to olfaction

    結果,靈長的腦子負責處理息的區域占較高的例,鼠腦子負責嗅覺的區域較大。
  2. These products are wide used for electronic computer - room, telecommunication room, tv transmitting sration, military commanding station, all kinds of laboratory, office and the places where the pipe and wire are centered and the requirement of antistatic is needed

    該產品廣泛應用於電子計算機房,通機房,電發射臺,軍事指揮站,各實驗室,辦公室,及一些管線敷設較集中與防靜電要求場所
  3. Mobinex is a fast growing technology company working in tv production, internet, and mobile using an application which analyzes human facial expression to activate 3d models

    源是一個快速發展的創意技術公司。其開發的產品利用人臉部表情分析資料來驅動三維圖像,用於電欄目製作,網際網路影像傳輸及無線通應用。
  4. To smooth the transition, the fcc allows broadcasters to deliver both analog and digital signals over the tv spectrum ( channels 2 to 69 )

    為了順利完成轉移,通信委員會允許電業者在電頻譜( 2 ~ 69頻道)中同時發射與數位號。
  5. Finally the decision - making subsystem gives the output velocity of both wheels of the robot, and the real - time control is realized. on studying the robocup ' s decision - making subsystem of distributed control mode, it discusses the environment of the simulator match, the architecture of soccerserver and its work mechanism in details, which is very significant to theory research, including the important parameters of soccerserver, communication between soccerserver and clients, visual - audio and physical information of agents, etc. then it uses a client program to demonstrate the process of communication and how the sending command worked

    而在設計以robocup賽為代表的分佈控制式決策系統時,首先對最具有理論意義的模擬賽環境及soccerserver的結構和運行機制進行了詳細闡述和分析,包括: soccerserver中的重要運行參數、與client之間的通方式、球員的覺、聽覺信息及體力的模擬模型等;接著編寫客戶端程序來清楚查看通信息和命令執行情況;最後給出帶狀態分的決策系統演算法。
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