human computer interaction 中文意思是什麼

human computer interaction 解釋
人機相互作用
  • human : adj 1 人的,人類的 (opp divine animal)。2 凡人皆有的,顯示人類特點的。3 有人性的,通人情的。n ...
  • computer : n. 1. 計算者。2. (電子)計算機;計量器。-ism 電子計算機主義〈認為電子計算機萬能等〉。-erite, -nik 計算機專家;計算機工作者。
  • interaction : n. 1. 相互作用,相互影響,互動。2. 【航空】干擾。
  1. The paper mentions the design of three - dimensional graphics modeling in the mine such as shaft, laneway, and equipment of transport and mining. human - computer interaction and viewpoint rambling in the demo system are realized so that the simulating staff may look at circumstances from different viewpoint and positions. under the precondition of limited resources holding, the contradiction between the fidelity of image display and real - time feature of system interaction process is better resolved with using of display list and model culling technology

    論文中採用了opengl圖形庫的基本繪圖函數進行三維圖形的模型設計,並詳細給出了立井、拱形巷道、梯形巷道以及工作面支架和井底運輸巷道設備的三維圖形設計方法;並著重分析人機交互與視點漫遊功能的技術在系統中的實現;在佔用有限資源的前提下,為了提高場景實時顯示速度,論文中採用顯示列表和模型淘汰等技術,並編制出了一個虛擬礦井實例。
  2. Jackie lee and hyemin chung, experts in human - computer interaction, say that communal drinking is an important social interaction that helps bind friendships and relationships, but this is of course denied to people separated by geography

    傑基李和海厄明鄭說,在社交場合中,飲酒有助於鞏固友誼和戀情。然而,對于那些遠隔千山萬水的情侶們而言,依偎對飲的機會卻只能是可望而不可及的。
  3. The idea is to give the feeling of a shared drinking experience. jackie lee and hyemin chung, experts in human - computer interaction, say that communal drinking is an important social interaction that helps bind friendships and relationships, but this is of course denied to people separated by geography

    據英國新科學家雜志3月8日報道,美國麻省理工學院介質實驗室的人機互助專家傑基李和海厄明鄭說,在社交場合中,飲酒有助於鞏固友誼和戀情。
  4. Professor zue has worked on speech interfaces research for over 25 years. his main research interest is in the development of spoken language interfaces to make human - computer interaction easier and more natural. recently, his group pioneered the development of many systems that enable a user to interact with computers using multiple spoken languages ( english, japanese, putonghua and spanish )

    被《商業周刊》 ( businessweek )譽為全球五位語音介面技術先驅之一的舒維都,投入研究語音科技超過二十五年,其主導的對話介面( conversationalinterface )項目,是一種高科技語音人機介面。
  5. With the development of science and technology, human - computer interaction ( hci ) becomes more and more important. it affects people ’ s work efficiency and quality of life

    隨著科技日益廣泛地滲透到人們的工作與生活中,人機交互變得越來越重要,成為影響工作效率以及生活品質不可或缺的因素。
  6. Based on low power consumption mcu msp430f, the paper introduces the method of designing the human - computer interaction interface module, and presents the hardwire circuit and the pivotal steps of using state - analysis to design human - computer interface

    摘要介紹了基於超低功耗單片機msp430f的人機交互介面模塊的設計方法,給出了硬體連接圖及狀態分析法設計人機介面的幾個關鍵步驟。
  7. This dissertation designs a human computer interaction system based on agent, which is the project of qinshang factory management information system

    本文以青山廠管理信息系統為研究原型設計以agent技術為核心的人機交互系統。
  8. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述虛擬現實的基本概念與特性、存在的必要性與合理性,以及在cad / cam方面的應用的基礎上,本文深入研究了: 1 .虛擬現實的三種立體顯示原理,著重於基於視差方式的立體顯示,從以下幾個方面進行了多角度的探討:產生立體感的生理基礎,立體感影響因素,立體圖繪制原理與演算法等。 2 .虛擬現實的交互原理,從人機交互的發展角度研究了虛擬現實與其它交互方式的異同以及它所處的地位,分析了虛擬現實交互的認知心理學模型,並按作用於對象的任務不同和交互隱喻方式的不同對虛擬現實的交互方式進行了分類研究。 3 .虛擬設計,在研究虛擬設計的各種定義方式的基礎上定義了本文中虛擬設計的概念,研究了它相對于傳統cad的不同之處,以及虛擬設計的實現規劃。
  9. Centered around graphics recognition in intelligent human computer interaction, stroke recognition of online graphics using single classifier, stroke recognition of online graphics using multi classifier combination, structure recognition of online graphics, offline graphics recognition and icon semantics association are discussed respectively in the dissertation

    本文圍繞智能人機交互中的圖形識別這個主題,分別討論了聯機圖形筆劃的單分類器識別、聯機圖形筆劃的多分類器聯合識別、聯機圖形的結構識別、脫機圖形符號識別和圖形符號語義聯想等內容。
  10. The interface design of web - based courses is one of the most importantdeterminants, which can affect the validityoflearning. nowadays, theresearchofweb - basedcoursesis not abouthowtomakethe humanized interfacedesign, but about instructional design and technologies. the author points out theviewpoints about humanized design of web - based courses basing on thetheories of human - computer interaction, cognitive psychology, and designpsychology. the thesis analyses the concept and the connotation of web - basedcourses

    本文以人機交互理論、認知心理學,設計心理學為理論基礎,提出了設計網路課程人性化界面的設計觀點,剖析了網路課程人性化界面的概念與內涵,並以人性化為最基本出發點,提出了網路課程用戶類型分析方法,給出了網路課程人性化界面設計的目標、要求、原則、方法及評價,對網路課程的界面設計如何實現人性化提出了具有一定指導意義的建議。
  11. “ this is the new me, ” the 67 - year - old professor at northwestern university announces the next day in his keynote address to a large human - computer interaction conference in ft

    這位67歲的美國西北大學教授,隔天在美國弗羅里達州羅德岱堡一場有關人機互動的大會上,發表重點演說時宣布:這是全新的我,過去的我充滿了批判,總是對運作不良的物品百般挑剔。
  12. In desktop computing environment, the style of human computer interaction has been changed from command user interface to multimedia graphical user interface which is a temporary alternative of natural human computer interaction mode

    在桌面計算系統中人機介面已從早期的命令字元方式發展到現代的多媒體圖形用戶交互形式,並成為自然人機交互技術實現之前的一種過渡方式。
  13. An best human - computer interaction pattern is reached with the imitation of the natural spelling, writing rules of traditional mongolian whole word in designing the writing codes

    整詞輸寫碼設計模仿傳統蒙古文整詞固有拼讀書寫規則,達到了最佳人機鍵盤交互目的。
  14. 2. the capp expert system of edm technology is developed to realize self - adaptive choice of process parameters, improve the efficiency and effect of program, provide good human - computer interaction graphic interface

    2 、開發了電加工工藝capp專家系統,實現加工參數的自適應選擇,提高編程效率和效果,並提供良好的人機互動式的圖形化界面。
  15. Topics include the interaction of emotion with cognition and perception, the role of emotion in human - computer interaction, the communication of human emotion via face, voice, physiology, and behavior, construction of computers that can recognize and respond appropriately to human emotional expressions, the development of computers that " have " emotion, and other areas of current research interest

    探討的主題包括情緒的認知與覺察間之交互作用、情緒在人類與電腦互動中扮演的角色、人類透過臉、聲音、生理機能和行為所傳達的情緒、製造可以認出並適當回應人類情緒表達的電腦、關于?漲傀? ?的電腦的發展、以及其他當代研究投注興趣的領域。
  16. With the advent of mass customization, destinies of manufacturers are directly depended on the designing of their products, design for mass customization ( dfmc ) technologies have been listed the first priority of research focuses. based on the national high tech. research programme ( 863 programme ) - " the research of dfmc for informationalized electrical application ", this paper develops a dfmc system using network virtual reality, discusses human - computer interaction ( hci ) topics including virtual navigation, collision avoidance, target control, dimention dfmc, and appereance dfmc, as well as file interfaces and data extension

    論文依據國家高技術研究發展計劃( 863計劃) a類項目? ? 「面向信息家電的三維數字化定製設計關鍵技術研究」 ,開發出一套基於網路虛擬現實的定製設計軟體平臺,在此基礎上重點研究了包括虛擬漫遊、碰撞預防、目標控制、尺寸和色彩定製設計在內的人機交互問題,並介紹了系統的文件介面和數據組織。
  17. Pen - based interaction and directions of human - computer interaction

    基於筆的人機界面和人機交互發展方向
  18. Pen - based gesture recognition in multimodal human - computer interaction

    多模態人機交互中基於筆輸入的手勢識別
  19. Studies of personal trait applied to human - computer interaction

    人格特質在人機界面交互研究之應用
  20. Firstly, some basic algorithms for inducing decision tree are discussed, including id3, which uses information gain to select a splitting attribute when partitioning a training set ; c4. 5, which can deal with numeric attributes ; cart, which uses gini rule in attribute selection and induces a binary tree ; public, which puts tree pruning in the tree building phase ; interactive method, which puts artificial intelligence and human - computer interaction into the procedure of decision tree induction ; as well as sliq and sprint which are scalable and can be easily parallelized. advantages and disadvantages of these algorithms are also presented

    文中詳細闡述了幾種極具代表性的決策樹演算法:包括使用信息熵原理分割樣本集的id3演算法;可以處理連續屬性和屬性值空缺樣本的c4 . 5演算法;依據gini系數尋找最佳分割並生成二叉決策樹的cart演算法;將樹剪枝融入到建樹過程中的public演算法;在決策樹生成過程中加入人工智慧和人為干預的基於人機交互的決策樹生成方法;以及突破主存容量限制,具有良好的伸縮性和并行性的sliq和sprint演算法。
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