立體視象系統 的英文怎麼說
中文拼音 [lìtǐshìxiàngxìtǒng]
立體視象系統
英文
stereo view system- 立 : 動1 (站) stand; remain in an erect position 2 (使豎立; 使物件的上端向上) erect; stand; set up...
- 體 : 體構詞成分。
- 視 : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
- 系 : 系動詞(打結; 扣) tie; fasten; do up; button up
- 統 : Ⅰ名詞1 (事物間連續的關系) interconnected system 2 (衣服等的筒狀部分) any tube shaped part of ...
- 立體 : 1 (三維的) three dimensional; stereoscopic2 [數學] (幾何體) solid; body立體彩色電視 three dim...
- 系統 : 1. (按一定關系組成的同類事物) system 2. (有條理的;有系統的) systematic
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It is presented that behavior of simulation is abstracting and synthetic cognizing to the investigating object, and simulation system is a monomorphism of investigating objects and is based on analogism
由此理論指導建立的分佈交互視景模擬系統開發工程方法及實踐,體現了對客觀對象進行主觀人格化信息表示創造性的模擬思想。This article canvass the status quo of the archive ' s automatization administration and the develop status of data mining, and discusses how to combine the data mining technology with the archive work from data cleaning means, data mining arithmetic, and data storage etc. and this article put forword a data mining syst em design idea. this article ' s structure is : first, in allusion to the archive data status quo, the pretreatment work of archive data that include data quality evaluation, data cleaning and data commut - ation process is bringed forword ; second, in the process of realizating data mining, the article discusses conception description, association rule, class three familiar means of applicating data mining, also put inforword the concrete arithmetic and the program design chart, and discusses the range and the foreground of all kinds of arithmetic when they are applicated in the archive ; third, the base of so you say, this article also discusses the importance of the archice applicate data storage and the means of realizing it ; last, the article discusses seval important problem of realizing an archive data mining system from data, diversity, arithmetic multiformity, mining result variety and the data pretreatment visibility, mining object descriptive visibility, mining process visibility, mining result visibil ity, user demand description and problem defining etc aspect. the article ' s core is how to import data mining technology in the archive work
本文評述了檔案自動化管理現狀和數據挖掘技術的發展狀況,從數據清洗方法、數據挖掘演算法、數據倉庫的建立等方面論述了如何將數據挖掘技術與檔案工作相結合的具體思路,並提出了一個數據挖掘系統的設計思想。文章首先,針對檔案數據的現狀,提出了應對檔案數據進行預處理工作,包括數據質量評估、數據清理、數據變換和歸約等過程;其次,在具體實現數據挖掘過程中,本文結合檔案數據的特點探討了概念描述、關聯規則、分類等三種常見挖掘形式的實現方法,提出了具體的實現演算法和程序設計框圖,並論述了各種演算法在檔案工作中的應用范圍及前景;第三,在上述基礎上,又論述數據倉庫在檔案數據挖掘中的重要性並提出了實現一個檔案數據倉庫的方法;最後,從處理數據的多樣性、演算法的多樣性、挖掘結果的多樣性、數據預處理可視化、挖掘對象描述的可視化、挖掘過程可視化、結果顯示可視化、用戶需求的描述及問題定義等幾方面討論了實現一個檔案數據挖掘系統的幾個重點問題。全文以探討如何將數據挖掘技術引入到具體的檔案工作實踐中為核心。( 3 ) the system software is designed in uml model ing 1anguage. " l ' he syst em stll1 i c model is designed in category structure, and dynamic model is designcd in ( ) bject a1ternating structure - thi s thesis also states the subsysl em st ruc ture and pr inc iple of task mandger, cdrrier manager, traffic lnilni : tgt. i -, i ( ) lllilnager, communlcat ion manager, dnd path mandger i n cle1i [ i l s
( 3 )使用uml作為建摸語言,設計了各個系統的軟體結構,採用類結構設計建立了系統靜態結構模型,採用對象交互設計方法建立了系統動態結構模型,詳細闡述了任務管理、車輛管理、交通管理、 io管理、通信管理、車輛模擬、路徑管理、圖形監視等子系統的結構和原理。At present, the overall tendency of software development is constructing object - oriented, network based, distributed and heterogonous application system using distributed component technologies, and dividing the software system into independent components with different functions, which can be platform and programming language independent, and can communicate with each other for collaboration, handwriting - based identification recognition is an important research field of biometric identification, and also an active topic in computer vision and pattern recognition
目前,軟體開發的整體趨勢是採用分散式組件技術建立面向對象的、基於網路的、分佈的和異構的大規模應用系統,把整個軟體系統劃分為一個個相互獨立的組件,每個組件完成特定的功能,可以跨越多種操作平臺,獨立於程序設計語言,並且相互通信,協同完成工作。筆跡鑒別是人體生物特徵識別中的一個重要研究領域,也是計算機視覺和模式識別領域研究的熱點問題。Moreover technical designing module, expert auditing module and system assistant module are discussed in the system. the collectivity structure and flow chart of the system are designed. adopting oo ( object oriented ) visual programming in application, then the system implements such function : data inputting, querying and browsing, modifying and editing, report form printing, data collecting and calculating, problem consulting of cocoon - cooking as well as system maintaining.
並對工藝設計模塊、專家審核模塊及系統輔助模塊進行了分析探討,設計了系統的總體結構和流程圖,在應用程序設計中採用面向對象的可視化編程,進而實現了數據錄入、查詢瀏覽、修改編輯和報表列印等處理,數據的匯總和簡單計算,工藝模型的建立,煮繭相關問題問答,系統維護等方面的功能。Then according to system simulation technology, the overall air - to - ground attack simulation plan is made with the thought of models and layers. after that, the mathematical models of main parts in the simulation are made such as aircraft body, propulsive system, flight control system, fire control system, bomb and air - to - ground missile. on the basis of these mathematical models, using the object - oriented design methodology, a set of air - to - ground attack real - time visual simulation software is developed. this software can be used to aid aircraft design, research of air - to - ground attack tactics and flight training
本文首先介紹了現代戰爭中空對地攻擊的技術裝備及其特點,計算機模擬技術的發展以及面向對象的軟體設計思想;而後使用系統模擬技術,依據分層、模塊化設計思想,制定了空對地攻擊模擬系統總體設計方案;之後根據目前技術狀況,建立了戰斗機機體、推進系統、飛控系統、火控系統、航空炸彈、空地導彈等子系統數學模型;在此基礎上,利用面向對象的軟體設計思想,在基於pc的平臺上開發了一套對地攻擊視景模擬軟體,實現了戰斗機對地攻擊實時視景模擬。It is a method of spiral, gradual, independence and synchronization. by the vf - sdm, visual simulation system is decomposed and assorts with object model, simulation model, visual federation model, move controlling model, and display synchronization model. the author designed a grammar of visual federation context and a turing conversion mechanism, and concept composes of graph language
Vf - sdm是一種「螺旋、漸近、獨立、同步」開發方法,這種方法實現了視景模擬系統對象模型、模擬模型、視景聯邦模型、運動體控制模型、視景顯示同步模型分解與協調。The research indicated that, if the secondary combustion chamber was looked on as a controlled object, with the adjusting valve as a input, the pressure and the temperature of a selected point on the inside wall of the combustion chamber as outputs, then such controlled system would be a strongly non - linear, time varying system with number of random disturbances, which resulted in huge difficulty to build an analyzed mathematics model for the spray burning of the liquid fuel, so that classic control methods were all invalid
研究表明,若將rbcc發動機的二次燃燒室視為一個控制對象,同時以燃燒室內壁面取定點處的壓強、溫度和調節閥的開度為輸入輸出變量,則該系統將是輸入?輸出特性非線性很強、隨機干擾嚴重的復雜時變系統。這導致建立燃油噴霧燃燒具體模型的很大困難,從而宣告了經典控制方案的失效。The thesis describes the conception of the object - oriented modeling and integrated simulaton enviroment, and discusses the below topics : ( 1 ) describe the reasonable structure of the modern fighter simulation system, and design the data transfer interface. ( 2 ) discuss the modeling method of the key subsystem of future fighter system especially the aerodynamics and the control system in detail. ( 3 ) construct the 3d model of the aircraft and scene, and verify the graphic simulation technique based on pc
本文詳細討論了面向對象建模方法以及一體化模擬環境的基本概念框架及基本結構並在此基礎上提出了合理的現代戰斗機模擬系統結構,設計了模擬系統的數據傳遞介面;詳細討論了現代戰斗機模擬系統關鍵子系統? ?飛機本體、飛行控制系統建模方法;建立了用於研究的飛機以及視景的三維顯示平臺;並在此基礎上實現了實驗性的基於pc的現代戰斗機圖形模擬平臺,對模擬模型有效性確認和驗證工作做了初步的探討,研究比較了傳統飛行動力學和運動學方程和四元數法在飛行模擬中的效果。Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session
工程制圖一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制圖等,從而將理論與現實圖像聯系起來,工程制圖能為每個不同形狀、尺寸的物體提供精確的、完整的圖像.通常,即使在開放與遠程教育環境中,工程制圖的教學也是通過面對面的教學模式來進行的.由於其特殊性,一些學習者可能難以想象並解釋這些圖像.然而,尖端的技術使得可以通過在線的方式加強工程制圖的學習.研究者基於建構主義模式開發了一個面向工程制圖教學和學習的網路系統.該系統適用於幾種工程制圖,例如展開圖、刻面圖、等角圖和斜角圖.學習過程包括導論、概念學習、工程制圖方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透視、一維透視、平面圖、側立面、正立面等不同角度來觀察物體.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制圖方法的不同步驟,學習者也能重復觀察任何剖面.另外,還通過圖像、動畫和視頻等方式展示真實的工程制圖應用案例.最後,為了評價學生的理解能力,在每部分內容後面都附有相關的練習The models built by idef have the shortcoming of lack connecting, which preclude models from communicating and comprehending. associating with the modeling method of aris, a modeling method of relation model is proposed. the relation model centers on the process view, connects function view, information view, process view, organization view and resource view, to wholly describe the business procedure of an enterprise
2利用idef方法建模過程中,發現idef建模方法所建模型間缺乏聯系,不利於模型的交流與理解,結合aris建模體系中控制模型的建模方法,提出一個聯系模型建模方法,它以過程模型為核心,將功能、信息、組織、資源模型集成到一個模型中,完整地描述一個企業過程活動,提高模型的可讀性;另外將軟體開發的統一建模語言( uml )用於企業建模中,利用uml所提供的視圖非常直觀、形象地建立了企業模型。In chapter 4, design the pc - virsp, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing, and the system run frame is designed
第四章是pc vrisp總體設計,結合hla思想,建立視景聯邦對象模型vfom來描述視景數據分佈,設計了系統運行框架。To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward
論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。The author selected the rdb design software vfp, used the visual and object - oriented programming technique. in the end the command and communication database system structure has been constructed, based on e - r model, function - depended and standardization analysis
選擇關系模型數據庫設計軟體vfp ,採用可視化面向對象的程序設計技術的,通過e - r模型、函數依賴和規范化分析,建立了指揮通信系統數據庫體系結構。Chapter six gives a four - level underlay structure for the virtual reality - based simulation of the seaport container logistics system. the virtual reality - based modeling software multigen creator, and the simulation software vega are introduced in detail. with the presentation of chapter five and chapter six, chapter seven shows the establishing of object - oriented model of the 3d geometry and vision scene in the seaport container logistics system
第六章給出了基於虛擬現實的港口集裝箱物流系統模擬的4層邏輯支撐結構,並在明確各硬體、軟體環境及其相互關系的基礎上,進一步介紹了視體對象建模工具multigencreator的建模功能,對其所建立的openfllsht格式模型數據庫的層次結構進行了深入分析,同時介紹了模擬平臺vega的軟體組成。In this paper, we take several filament winding equipment as the monitoring control objects, which are developed by institute of filament winding composites equipment of wuhan university of technology. after providing the collective structure of network monitoring control system, some related technology is explored and researched. the main tasks undertaken in the papers are as follows : ( 1 ) construct of monitoring control network
本課題以武漢理工大學復合材料纏繞裝備研究所研製開發的纏繞裝備為監控對象,在提出了網路監控系統總體結構的基礎上,對這些設備實現了網路互聯、集中控制,視頻監控以及數據交換,並設計開發了相應的監控軟體,從而建立了一個現場設備級的網路監控中心,其主要研究內容有: ( 1 )監控網路的構建。( 2 ) studied the software architecture of dvd playback control system. independently designed and implemented the menu system of dvd system by using the objective - oriented technology and mvc ( model - view - controller ) design pattern
學習了dvd播放控制系統軟體的體系結構,並在此基礎上採用面向對象技術,利用mvc (模式-視圖-控制)設計模式,獨立設計並實現了dvd播放控制系統軟體的圖形用戶界面?菜單系統。Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail, and analyzes entities of the system. realizes the randomness of traffic flow and constructs vehicle arriving model, vehicle movement model on road segments and vehicle movement model on intersections, so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation, and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout, analyzes and decomposes the system to deduce a certain simplification method. and researches the application of urban traffic route choice
論文主要工作如下: 1 )利用面向對象技術分析交通模擬系統模型之間的橫向關系和交互作用,研究靜態實體的狀態變化和動態實體的運動規律;利用面向對象的程序設計語言實現系統中模型的縱向關系; 2 )詳細闡述交通微觀模擬系統的功能設計、軟體設計,分析模擬系統中的實體;實現車流的隨機性,建立車輛的到達、車輛在路段上的行駛過程、車輛通過交叉口的行駛過程等模型,完成交通模擬的核心內容; 3 )利用三維建模軟體multigencreator和實時模擬軟體vega建立交通狀態微觀模擬的三維虛擬環境,在靜態視景中驅動駕駛員-車輛單元、信號燈等動態實體; 4 )研究棋盤式道路格局的特點,從理論上分析並分解系統,得到一定的簡化依據,進一步研究城市交通路線選擇的應用。Vision research is always a key region of the modern science. when we talk about our vision system, we have to notice that stereoscopic cognition is an important portion of it and any progress of the research will effect many facet of our life, such as self - control robot, image processing and bionics
視覺的研究始終是科學研究的一個重要的方向,而立體視覺是我們的視覺系統的重要的功能組成部分,對立體視覺的研究將對人類認識自我,改造客觀世界等產生重要的影響,特別是在機器人的研究,圖象處理,仿生學等領域。Focusing on microfluidic chips for biochemical analysis, the research consists of establishing theoretical basis for system design and fabrication, solving key processing problems, developing new techniques, equipment and instrument for bio - mems, and research on microfluidics and micro stereo vision
以應用於生化分析的微流控晶元為研究對象,建立系統設計與加工理論,解決關鍵工藝技術,開發新工藝、新設備和微系統測試技術,開展微流體輸運和顯微立體視覺研究。分享友人