空間再現演算法 的英文怎麼說

中文拼音 [kōngjiānzàixiànyǎnsuàn]
空間再現演算法 英文
spatial recovery algorithm
  • : 空Ⅰ形容詞(不包含什麼; 裏面沒有東西或沒有內容; 不切實際的) empty; hollow; void Ⅱ名詞1 (天空) s...
  • : 間Ⅰ名詞1 (中間) between; among 2 (一定的空間或時間里) with a definite time or space 3 (一間...
  • : 副詞1 (又一次) another time; again; once more 2 (表示更加) still; further 3 (表示如果繼續怎...
  • : Ⅰ名詞1 (現在; 此刻) present; now; current; existing 2 (現款) cash; ready money Ⅱ副詞(臨時; ...
  • : 動詞1 (演變; 演化) develop; evolve 2 (發揮) deduce; elaborate 3 (依照程式練習或計算) drill;...
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  • 空間 : space; enclosure; room; blank; interspace
  1. The simulation results show that the feature point detection and tracking algorithm is feasible. next, matched points based essential matrix estimation is studied. the spacecraft attitude and position parameters are derived from essential matrix and the scale of motion is recovered with range information from laser ranger taken in account

    次,研究基於匹配特徵點對的本質矩陣的估計,給出了由本質矩陣求取探測器的姿態信息和位置信息的方,並且結合激光測距儀信息,得到探測器的運動比例參數,實軟著陸過程的導航。
  2. The probability of transition is a function of the energy difference between the two points and a global time - dependent parameter called the temperature

    先以搜尋內一個任意點作起始:每一部先選擇一個「鄰居」 ,然後有位置到達「鄰居」的概率。
  3. In this paper, a gray video md - 3d - spiht algorithm is proposed, which extends the md - spiht algorithm into 3d - spiht. this method is to divide the 3 - d wavelet coefficients into some number p of different groups according to their spatial and temporal relationships, and then to encode each group independently using 3d - spiht algorithm, so that p independent embedded 3d - spiht substreams are created. multiple descriptions are created

    2 、將md - spiht方推廣應用於視頻序列,提出了灰度視頻md - 3d - spiht,該先對一組視頻圖象進行多級離散三維小波變換,在小波域建立方向樹,及對方向樹分組,分別對各組進行3d - spiht編碼,即產生多個描述,且每一描述的碼流是完全嵌入式的,易於實質量可分級編碼。
  4. In basic action layer ' s designing, it uses a fuzzy - pid control algorithm that brings the system with a good dynamic and static performance. in the whole decision - making process, the protean situation on the competition ground is expressed by an artificial intelligence method for describing the state space that is constituted by selecting a small number of discrete representative states. desired actions are set for every robot based on the tasks of the system and the strategy

    其中在進行基本動作層的設計時,採用了模糊控制與pid控制相結合的智能控制,使系統具有良好的動、靜態品質;而在進行整體決策時,採用了人工智慧的狀態表示方,在比賽場上瞬息萬變的態勢中選擇少量的具有代表性的離散狀態來構成狀態根據系統需要完成的任務,為機器人確定有限的動作集合,並通過決策推理,給每個機器人選擇合適的動作,從而決策得出機器人的左右輪轉速值,實對系統的實時控制。
  5. Aiming at the existed problems in reverse engineering techniques concerning triangulation method for scattered data points, display technique of three dimension model based on mesh simplification, and redesign technique for re - constructed surface etc., this paper studies and proposes the relevant solving schemes, key algorithms and realizing technologies. the chief contributions acquired by this paper include : ( 1 ) an effective 3d triangulation algorithm for scattered data points is put forward. this algorithm solves the problem that data points must be partitioned for multi - projection realized by traditional 2d triangulation methods, and can also triangulate the scattered data points of trimmed surface and concave boundary surface

    本文工作針對散亂點集的三角網格劃分及優化、基於網格簡化的真實感模型顯示,以及重構曲面設計等反求工程的關鍵技術中還存在的諸多問題,提出了相應的解決方案,並對關鍵和實技術進行了深入研究,論文的主要成果包括: ( 1 )提出了一種有效的散亂數據點集的3d直接三角網格劃分
  6. First of all, we discuss the model definition, characteristic and suitable range of several color models from optics, visual psychology and digital image processing. then a deformed hsl color model conformed to color cluster feature of human ' s vision is established. in the space, a suitable cluster algorithm is used to extract main colors, then the original image is converted to main image

    在此基礎上,選取能夠良好人類視覺色彩特徵的變形的hsl顏色模型,在此顏色內,通過適當的聚類分析,在兼顧顏色解析度和顏色特徵維數的條件下,提取原始圖像的主色作為顏色特徵矢量。利用visualbasic語言實了基於顏色特徵的圖像檢索。
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