避碰計算機 的英文怎麼說

中文拼音 [pèngsuàn]
避碰計算機 英文
collision computer
  • : 動詞1. (躲開;迴避) avoid; evade; dodge; seek shelter; shun; flee 2. (防止; 避免) prevent; keep away; repel
  • : 動詞1 (一物體突然接觸另一物體; 撞擊) touch; bump 2 (碰見; 遇到) meet; run into 3 (試探 ) tr...
  • : Ⅰ動詞1 (計算) count; compute; calculate; number 2 (設想; 打算) plan; plot Ⅱ名詞1 (測量或計算...
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : machineengine
  • 計算機 : computer; calculator; calculating machine; computing machinery; electronic wizard; processor; pro...
  • 計算 : 1 (求得未知數) count; compute; calculate; reckon; enumerate 2 (考慮; 籌劃) consideration; pla...
  1. The third chapter is the highlight of the text which focuses on the analysis of the classical colliding case at the " crossing situation ", calculating the distance between two vessels in the state of " involving risk of collision ", approaching a " close - quarters situation " and the " immediate danger situation " through the mathematical model, the thesis sums up the lessons and the prevention of the colliding accidents in every stage at the " crossing situation " by combining with the qualitative analysis, and puts forth a series of methods for avoiding collision aim at three different patterns at the " crossing situation "

    包括三個階段臨界值數學模型的建立。第三篇是本文的重點,主要對典型交叉相遇撞事故進行了分析。通過相應的數學模型出兩船撞危險形成時,緊迫局面與緊迫危險形成時的兩船距離,結合定性分析來總結每一交叉態勢撞事故的教訓與預防,並提出了一系列針對三種不同交叉態勢的不同方法。
  2. Secondly, this dissertation analyses the action characters of soccer robot, designs kinds of actions in allusion to switchover of attack and defend, puts forward theory of action selection and rules of action selection in order to realize part cooperation which combines court subarea and switchover of attack and defend when soccer robot is under special state thirdly, after considering the characters of obstacles in the robot soccer, we have founded the collision module, to the current questions of obstacle - escaping arithmetic, we put forward the new obstacle - escaping strategy based on the speed vector information which is able to dope out the potential obstacles in the moving path and count out the suitable velocity to escape obstacles by the aid of the geometry transform of obstacle velocity vector the grid implementation arithmetic of path - searching tree is set forth for the convenience the result of simulating competition showed that this way is suitable to the mobile obstacle escaping

    ( 2 )分析了足球器人動作的特點,針對器人足球比賽的攻防狀態轉變,進行了各類動作設;為了使足球器人在特定狀態下,實現局部的配合,將攻防狀態的變化與球場分區相結合,提出了足球器人的動作選擇理和動作選擇的規則。 ( 3 )分析了器人足球比賽中障礙物的特點,建立了足球器人撞模型。針對目前器人足球比賽中障規劃演法的不足,提出了基於障礙物的速度矢量信廣東工業大學工學博上學應論文息制定的足球器人障策略。
  3. The paper is based on the project of national natural science foundation " the intelligent control system of ship on bumping and avoiding bumping " and " the study based on the impulsion response of light duty configuration, control and experiment method of high speed ship ". the fuzzy adaptive control is applied to ship steering. it is significant to improve automation technology of ship in china

    本論文以國家自然科學基金項目「船舶撞與的運動理及智能模擬系統研究」和「基於高速船輕型結構流體沖擊響應、控制與實驗方法研究」為依託,將模糊自適應控制應用於船舶的航向控制,這些研究將對我國船舶自動化水平的提高具有較大現實意義。
  4. Radar simulator simulates the shipping navigating and collision avoidance under bad visibility by making use of computer emulation technic, in this way students can learn how to make correct decision in complex marine circumstance

    航海雷達模擬器利用模擬技術,模擬在能見度不良的情況下船舶的操縱和,使學員應對復雜海況,做出正確的判斷。
  5. Chapter 8 simulates the ship maneuvering motion of turning and zigzag test and takes into account the effect of water depth on ship maneuverability by use of the maneuvering model group ( mmg ) of japan. the main aim is to satisfy the need such as developing the maneuvering simulator of freshwater, the dynamic demonstration of avoiding ship collisions

    第8章選擇日本mmg的操縱運動數學模型對船舶作回轉運動、 z型操縱試驗的情況進行了數值模擬,並著重考慮了航道水深對船舶操縱性能的影響問題,其目的上要是為了課題組今後進一步開發諸如內河船舶操縱模擬器、船舶避碰計算機動態演示的需要。
  6. The system of the computer - assisted instruction and simulation for preventing collision is a multimedia courseware of research and development against above - mentioned situations and it aims at using the advanced teaching means to improve the teaching results

    船舶避碰計算機輔助教學與撞局面模擬系統就是針對上述形勢而研究開發的一個多媒體課件,旨在運用先進的教學手段,提高教學效果。
  7. We can n ' t get result on how to change course and speed to make collision avoidance, this can help little on collision avoidance decision. the article aims at the default on radar simulator and implements the standard result on radar simulator by making use of mcu. the main production is below : first, we calculate how to chang course and speed on the destine point by mcu. we get the new course and new speed on the destine point, we get the point to resume original course and speed, we get the distance and azimuth to resume original course and speed on given course and speed, the six essential : dcpa, tcpa, distance, azimuth, real speed and real course

    本論文針對當前雷達模擬器標繪訓練中的不足,實現了利用單片進行雷達模擬器標繪標準值的,主要成果有以下方面:首先,利用單片得到了在預定點改變航向和改變航速的,求得預定點改向的新航向c _ n和預定點變速的新速度v _ n ,恢復原航向和原航速的時點的;在給定的新航向、航速的條件下,出恢復原航向航速的時點h的距離r _ h和方位_ h ;目標船的六要素,即dcpa 、 tcpa 、距離r ( t ) 、方位( t ) 、真航速v _ t和真航向c _ t 。
  8. Having analyzed the function and architecture of the program of simulation, we design the modules of the program, develop the software. according to the problem that we researched in this paper, this paper gives the simulation of the algorithms of both the collision - free navigation and the formation

    本文分析了多器人模擬系統的功能結構,設模擬程序的具體模塊,開發了用於動態未知環境中的多器人模擬軟體,並對本文中提出的導航演法和隊列控制演法進行了模擬驗證。
  9. In addition, based on the expert system theory, and the ship intelligent collision avoidance expert system, the frame of multi - ship collision avoidance expert simulation system is built. finally, at the foundation visual basic 6. 0 combined with matlab 6. 0, a software of multi - ship collision avoidance expert simulation system is designed. it should be noted that this software can give out the project, the opportune moment, the extent of veer and the reversion of course, complete the auto - simulation of multi - ship collision avoidance

    在系統的研究過程中,首先對船舶領域知識進行分析;然後用層次分析法實現了多船會遇決策,並且在撞危險度的基礎上實現了行動時方案與轉向幅度的;接著根據專家系統理論,在船舶智能專家系統的基礎上構建了多船會遇的專家系統的框架;最後,以visualbasic6 . 0作為軟體開發平臺,並結合matlab6 . 0軟體,設了一種具有良好可視化人界面的多船會遇模擬專家系統軟體。
  10. Consequently, the computational cost of the method is low. in addition, the methods presented by the dissertation can also be applied to character recognition, speech segmentation and recognition, obstacle avoidance for robot, image database retrieval and hiding

    本文獲得的成果還可以用於字元的識別、語音分割與識別、器人、圖像數據庫的查詢與檢索以及圖形學中圖形消隱與裁減等許多學科領域。
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