碰撞位置 的英文怎麼說

中文拼音 [pèngzhuàngwèizhì]
碰撞位置 英文
impact location
  • : 動詞1 (一物體突然接觸另一物體; 撞擊) touch; bump 2 (碰見; 遇到) meet; run into 3 (試探 ) tr...
  • : 動詞1 (猛然碰上) collide; strike; knock; bump against; run into 2 (碰見) bump into; run into;...
  • : Ⅰ名詞1 (所在或所佔的地方) place; location 2 (職位; 地位) position; post; status 3 (特指皇帝...
  • : 動詞1. (擱; 放) place; put; lay 2. (設立; 布置) set up; establish; arrange; fix up 3. (購置) buy; purchase
  • 碰撞 : 1 (猛然碰上) collide; run into; knock against; run foul of; crash 2 [物理學] collision; impact;...
  1. By making some assumptions, collision frequency were presented. then the the flocculation kinetics model was established through population balance equation. comparison of experimental data and modeling results indicate that there are the same trend between the two. so the model can predict floes number and size during flocculation of yellow river ' s loess particles without using empirical parameters. the tem and sem were used to obsever floes in the study of floe structure. the flocculation was divided as flocculi, floc and floe aggregate. the floes structure model was established by assumption that particles position in floe accords with tetrahedron. the fractal dimension of model and experimental floes was found to be coincidentso the model can reflect the structure of flocs formed in flocculation of yellow river ' s loess particles by macromolecule flocculant at a certain extent

    最後,本文還對絮凝動力學和絮體結構進行了研究,在前人研究的基礎上,針對高分子絮凝黃河泥沙,對絮凝過程作了一些符合試驗條件的假設,建立了顆粒頻率表達式,應用了顆粒數量平衡方程,從而建立了絮凝過程的動力學生長模型,模型計算結果與試驗數據對比表明,二者趨勢一致,在沒有使用經驗參數的情況下基本上能夠描述黃河泥沙絮凝過程中絮體數量和尺寸分佈的變化過程;對絮體結構的研究中,應用掃描電子顯微鏡和透射電子顯微鏡對絮體進行了觀察,將絮體分為絮粒、絮團和絮網三個不同的生長階段,通過假設顆粒結合符西安建築科技大學博士學論文合正四面體,建立了絮體結構模型,計算得到的模型絮體分形維數基本與試驗中的實際絮體相符,在一定程度上能夠反映高分子絮凝黃河泥沙生成的絮體結構。
  2. Traffic accident simulation and control technology are simulating the environment and driving process, simulating the operation situation of accident vehicle on the road, making kinematic analysis based on data such as vehicle collision, stop location and collision narks, to determine the normally running line and the speed of vehicle before the accident, presume the collision speed course reversely, use 3d graphics technology to reappearance accidents process, provide scientific theory for the analysis of the cause, make corresponding protect safety technology and strategy

    交通事故模擬與控制技術是對駕駛環境與駕駛行為進行模擬,模擬車輛在道路上發生事故的運行情況,根據車輛碰撞位置和停止、車身痕等事故現場數據進行運動學分析,確定車輛在事故前正常行駛時的速度和路線,逆向推定車速及事故過程,應用三維圖形技術再現交通事故過程,為分析事故成因,提出相應的交通安全保障技術和策略奠定科學理論依據。
  3. ( 3 ) the intersection tests of dynamic objects and static ones in the scene such as the bump between a car and the parterre on the roadside are developed, and the clues is given on the screen

    ( 3 )實現了動態物體和靜態物體的檢測,並提示相應信息;在虛擬試驗場場景中實現了對車輛相對于磁軌釘的檢測模擬,以利於后續自動控制模型的處理。
  4. Both vehicles were damaged at the point of impact

    兩輛汽車均在碰撞位置受損毀。
  5. On the basic of a great of literature reading and research on safety of side impact of the car, according to requirement of ece r95, applied madymo6. 2. 1 software, established simulation model of side impact of the car, researched the relationship between side rigidity of the car and passenger injury in side impact, which showed that during first impact the bigger side rigidity was, the more advantaged protection for the car and passenger in a definite range, and which drew a conclusion that the most serious part of passenger injury was pelvis during first impact. then detailed the substructure model by defining bodies, joints, contact types and contact characteristic, researched some improvement approach for side safety of the car, and then analyses a particular case, that was to say to fix vehicle door bar fender on between inner and outer plate of the vehicle door, analyzed the influence of passenger injury when the bar fender was fixed on different position, the result showed that the passenger injury was less when the bar fender was fixed on the height of vehicle door decorate bar. finally, a set of tests were performed, contrasting the simulation result with the test, analyzed the influence of the side rigidity of the car to passenger injury, which showed the test

    本文在對汽車的側面安全性進行大量文獻閱讀和研究的基礎上,按照歐洲ecer95側面乘員保護法規的要求,應用多剛體動力學軟體madymo6 . 2 . 1 ,建立了汽車的側面模擬模型,研究了汽車的側面剛性對乘員損傷的影響,結果表明在「一次」中,在一定范圍內汽車側面剛性越大,越有利於汽車和乘員的保護,同時得出結論,即在「一次」過程中人體損傷最嚴重的部是骨盆;然後通過定義各剛體、鉸鏈、接觸類型以及接觸特性,對該模型進行子結構細化工作,研究了加強汽車側面安全性的若干改進措施,並進行了一個特例分析,即在此模型的車門內外板之間安裝了車門防桿,分析了當車門防桿安裝在不同時對乘員損傷的影響,結果表明防於車門裝飾條的高度時,對乘員的損傷較小;最後進行了一組側面試驗,通過試驗和模擬結果的對比,分析汽車的側面剛性對乘員損傷的影響,表明試驗和模擬結果是一致的,從而證明了模擬模型的有效性以及模擬結果的正確性。
  6. The results from simulations were compared with the results from the biomechanical tests. by using this model, lower extremity impact in different loads was simulated. the influence of impact location to lower extremity injuries was analyzed and discussed

    通過運用本模型,模擬了不同的高度的沖擊載荷時下肢的生物力學響應和骨折情況,並通過比較不同載荷條件下下肢的力學響應,分析了碰撞位置等參數與下肢損傷之間的聯系。
  7. In this equation, r represents the position of the ball, with r0 being the initial position ; and v represents the velocity of the ball

    為了發現球和球之間或者球與臺子邊框之間的,我用這條線的矢量方程來描述假定球在假定時間的
  8. Genetic algorithm is using here to provide a good way to make different robots away from each other and near to their last destination during a map - building job. lower percentage of repeated searching and collision is then proven by computer simulation

    利用遺傳演算法使多個機器人盡量保持相互遠離並且距離原來的最近的狀態下進行環境探索,模擬實驗證明該演算法可以減少多機器人重復探索的幾率,並使機器人間幾率得到很大程度的降低。
  9. By means of confirming the geometry relation between the spacecraft and dangerous object, estimated the collisional velocity, the location of collisional point, collisional degree, established the maneuver rule

    通過確定航天器與危險目標的幾何關系,估算速度、點的程度,制定了規避準則。
  10. Based on the solving technique of explicit non - linear finite element method and the mechanism in ship - anti - collision equipment collision, this paper develops numerical simulation to collision process of a ship and an anti - collision equipment, then studies the influence of uncertain factors in the collision problems and gives some suggestions to improve the anti - collision equipment

    摘要在研究船橋墩防護裝機理的基礎上,結合實例探討了問題中的諸多因家(如碰撞位置、防護裝的結構尺寸以及速度等的變化)對防護裝性能的影響,並據此對橋墩防護裝提出了改進意見:通過模擬計算,改進防護裝的板厚以及板上筋的結構尺寸;在防護裝的內圍壁與橋墩之間放橡膠吸能元件或在防護裝的外圍壁安裝橡膠護舷件,以加強防護裝的吸能作用。
  11. The abs ’ mainframe can get train ’ s velocity and acceleration from the velocity sensors, and then accomplishes some certain braking actions in term of them. but velocity sensors are easier damaged because of its special installing position and working environment. the mainframe of abs only can diagnose some simple faults, for example, the short circuit and open circuit

    其中速度傳感器是防滑器正常制動的關鍵部件,但是轉速傳感器在工作時安裝比較特殊,工作環境惡劣,容易受到腐蝕、等損傷,而防滑器主機通常僅能對轉速傳感器的短路或斷路故障做出診斷,對轉速傳感器發生的其他故障難以識別,這樣就容易在列車運行時引發防滑器誤動作,甚至導致事故發生。
  12. We construct an interacting model with smart object technology and use virtual memory to remember what happened. the artificial fish in the ve looks for the target according to current inner states, the information observed by virtual perception and the information got from objects around itself. in the looking course, it utilizes basic behavior such as obstacle avoiding, reducing hungry, reducing fatigue and so on

    人工魚根據內部狀態和感知信息,以及從周圍基於行為建模的人工魚動畫技術研究浙江大學碩士畢業論文環境的物體詢問到的信息,能尋找目標魚的,並具有檢測及其他減少饑餓、減少疲勞等基本行為等。
  13. Collision interference detection based on relative position in virtual assembly

    虛擬裝配中基於相對于干涉檢測
  14. Considering the probability of the collision of the valve and the piston of the engine, to obtain the adjust ability of valve timing of the haecvvs in different speeds, the moving of the valve and the piston have been simulated. some strategies to avoid the collision have been put forward. the temperature of solenoid coil rose sharply both in low engine speed and in high engine speed

    根據發動機活塞的運動規律及電控可變氣門系統的啟、閉特性,對不同轉速下活塞與氣門的相對進行模擬,以保證氣門不與活塞發生為約束條件,對氣門正時調節能力隨轉速的變化規律進行了研究,在此基礎上討論了氣門與發動機活塞避免的方案。
  15. Instead of 640 fibers, it realized the large area multi - object observation by use of 4 000 fibers. according the request of project, mechanical character, controlling and positioning method were firstly analysized. then through studying geometry modeling, convex hull, polygon collision test and other arithmetic, the positioning, controlling and collision test method are proposed which are suitable for radial coordinates unit

    本文根據工程的要求,首先對光纖定的機械特徵、控制方式、定方法做了分析,然後通過研究現有的幾何造型、凸包構建、多邊形判斷等演算法理論,研究出適合極坐標運動單元的表示、控制、判斷方法,並最終在虛擬系統中實現了4000個光纖定單元的存儲表示、定控制、判斷(即實時監控) 。
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