渲染場景 的英文怎麼說

中文拼音 [xuànrǎnchǎngjǐng]
渲染場景 英文
render scene
  • : 動詞[書面語] (渲染, 中國畫的一種畫法) wash (a piece of drawing paper) with watercolours
  • : Ⅰ動詞1 (用染料著色)dye 2 (感染) catch [contract] (a disease) 3 (沾染) acquire (a bad hab...
  • : 場Ⅰ名詞1 (平坦的空地 多用來翻曬糧食 碾軋穀物) a level open space; threshing ground 2 [方言] (...
  • : Ⅰ名詞1 (風景; 景物) view; scenery; scene 2 (情形; 情況) situation; condition 3 (戲劇、電影的...
  • 渲染 : 1. (國畫的一種畫法) apply colours to a drawing2. (比喻誇大的形容) play up; exaggerate; pile it on
  1. In this engine, we loaded some 3d data models, established 3d terrain, the construction on the ground, the numen of the secene ; made the use of shading model we realized the lighting of the scene, and made the use of the environment texturing mapping we realized the sky box, and mip - maping we realized the rendering of the 3d terrain, which gave us the ideal effect

    系統中實現了載入三維模型文件,建立了三維地形、地面建築物、中的精靈;使用光照明模型實現三維的照明效果;使用環境紋理映射技術實現大環境天空的,使用mip - map紋理映射技術實現三維地形的表面紋理;得到了比較理想的效果,實現了對三維的漫遊。
  2. The tribulation was written in yuhua ` s novels befroe the nineties `, it can be generized two points : content that it was sadly essence it was sentimental. in yuhua ` s novels showed, tribulation consciousness main is a crisis world. it discusses that after entering into the nineties `, the tribulation in yuhua ` s novels take on a different apperance compared with before. in hard circumstances human aren ` t at a loss any longer, on the contrary, they save themselves out of tribulation with the “ living on ” optimism and tenacious life attitude. as a result, human crisis and degradation of human nature are extricated, it reflet the ultimate philosophical solicitude for human begings in yuhua ` s novels

    苦難一直是余華小說反復的主題,余華前期小說的苦難基本上可以概括為兩點:內容上的宿命,本質上的傷感.余華筆下顯示出來的苦難基本上是一個惡的世界, 90年代,余華轉型小說中表現出來的苦難具有了新的形態和意義,人在這樣的苦難中不再是茫然不知所措,而是以活著的樂觀和堅韌的生存態度從苦難中拯救自己,人在人性危機和沉淪中得到了拯救,體現了作者在終極意義上的對人類的關懷。
  3. The tribulation was written in yuhua ` s novels befroe the nineties `, it can be generized two points : content that it was sadly essence it was sentimental. in yuhua ` s novels showed, tribulation consciousness main is a crisis world. it discusses that after entering into the nineties `, the tribulation in yuhua ` s novels take on a different apperance compared with before. in hard circumstances human aren ` t at a loss any longer, on the contrary, they save themselves out of tribulation with the " living on " optimism and tenacious life attitude. as a result, human crisis and degradation of human nature are extricated, it reflet the ultimate philosophical solicitude for human begings in yuhua ` s novels

    原文:苦難一直是余華小說反復的主題,余華前期小說的苦難基本上可以概括為兩點:內容上的宿命,本質上的傷感.余華筆下顯示出來的苦難基本上是一個惡的世界, 90年代,余華轉型小說中表現出來的苦難具有了新的形態和意義,人在這樣的苦難中不再是茫然不知所措,而是以活著的樂觀和堅韌的生存態度從苦難中拯救自己,人在人性危機和沉淪中得到了拯救,體現了作者在終極意義上的對人類的關懷。
  4. Virtual reality based - on vrml is a technology that describe three dimension space. it is provided with characteristics that realizing the function of real time rendering and interactivity to the scene, constructing abundant sculpts and scenes and experiencing sense of being personally on the scene to deviser, at the same time, it is provided with important significance that improving efficiency of design and realizing optimal purpose of design in design of engineering and manufacture

    基於vrml的虛擬現實( vr )技術是三維空間描述技術,其最大特點是可以實現對的實時與實時交互的功能,創建豐富的造型和,使設計者具有身臨其境的感覺,應用在工程和產品設計中對提高設計效率和達到設計的最佳效果具有重要的意義。
  5. To prove it, here is a render of the exact same scene, with the color of the back light changed to a pretty dark blue color, the front light with a near - white - blue color and the material for the text to a purple color

    要繼續提示效果,接下來還有一個相同,不同的是背燈的顏色改為深藍,前主光的顏色改為接近白色的藍色,並給文字賦予了紫色的材質。 )
  6. In the render panel of the scene buttons ( f10 ) menu, you also need to activate the shadow and ray buttons

    按鈕菜單( f10 )的面板中,你也需要激活陰影和射線按鈕。
  7. The paper analyses the complex terrain model ’ s real time and dynamic simplifying and multi - resolution display. this dissertation combines the technology of world - space partitioning 、 real - time rending and an improved roam algorithm to solve too many triangles rendering problem in large - scale terrain environment

    研究了復雜地形模型的實時動態簡化與多解析度表示,運用一種將分割技術、實時相關技術和優化的roam演算法相結合的大規模地形方法來解決三角形數目大的問題。
  8. First, the system builds the model of the bank and bottom of river, according to the river ’ s information and the information of the scene on the two side of the river. second, i read and preprocess the model file data and implement the organization and encapsulation about the space data of the virtual river. in the end, adopting to use these rending technology, such as show list, priority texture, and level of detail, i realize the real - time and vivid showing of the three dimension river ’ s virtual scene and provide abundant ways of people ’ s interacting with the virtual scene, on base of sufficiently making use of the memory of vision card and the cpu of the computer

    它主要融合虛擬現實技術、三維數據可視化技術、面向對象的設計和編程技術,在vc + +平臺上,利用opengl三維圖形開發庫,以真實的城市河道現狀信息和周邊物信息為依據,對河道、河底的三維空間數據進行三維幾何建模;然後通過讀取和預處理模型文件數據,實現虛擬空間數據的組織和封裝操作,並對空間數據進行優化;最後採用顯示列表、紋理優先級、細節層級模型( lod )等技術,利用opengl的特性,在充分發揮顯卡內存、處理器等各種軟硬體資源的基礎上,實現三維河流實時逼真的真實感虛擬顯示,並提供豐富的人機交互手段。
  9. In the disposal of view scene, directx graphic interface and direct3d retained mode are used to support the render engine of visual scene system, and multi - view - port displaying disposal is used to simulate three view ports of the car in the virtual scene, which enhance the verisimilitude in the visual simulation

    處理中引入directx圖形介面和direct3d保留模式支持實現了視系統的引擎,利用多視口顯示處理技術來模擬車輛前後多個視野,增強了視模擬的逼真性。
  10. The thesis expound the method of using color comparison, color collocation, color tonality modification, color mixing, color balance, color proportion, color rhythm, color echo, and color ' s psychological effect to design the characters ' finery, prop and scene ; suggest the story ' s background ; reinforce the story ' s atmosphere ; grasp story ' s rhythm ; represent characters ' kidney and kidney ' s change ; and at last sublime the story ' s theme

    闡述如何運用色彩的對比,搭配,變調,混合;色彩的平衡,比例,節奏,重點,呼應;以及色彩的視覺心理作用,來設計人物的服飾造型,道具和;暗示動畫中的故事背;故事情節;把握故事節奏;體現故事中人物的不同性格和性格的發展變化;最後升華故事的主題意義。
  11. Inclusion of our special adaptive multiple ray sampler code to enhance rendering speed on scenes that use multiple “ blurry ” rendering effects like blurry tracing, area shadows or quasi monte carlo global illumination

    整合了我們特殊的自適應多重光線采樣代碼,對于那些使用了多重模糊效果* *的(比如模糊追蹤* * 、區域陰影、半蒙特卡洛全局光照等) ,可以提高的速度。
  12. Using vertex buffers can help a great deal when it comes to generating complicated scenes - instead of remembering 100 ' s of different arrays for each part you can compile it all into a vertex buffer and then render it with very few calls

    使用頂點緩沖能在產生復雜的? ?用之代替記住每一部分一百個不同的數組,而這些你可以編譯成一個頂點緩沖然後只要調用幾次時給予很大的幫助。
  13. Based on this, it establishes and enriches the 3d scene, which makes the flight environment of the uav like true world

    在此基礎上,建立和整個無人機任務飛行的三維,使無人機的飛行環境貼近真實世界。
  14. These techniques greatly scissor the data scale for computer disposal, and make rendering scene more virtually and rapidly than before

    這些方法大幅度的削減了計算機處理的數據量,並使渲染場景更為快速和真實。
  15. Each instance of the renderer program fetches a partial scene and builds a finished frame

    程序的每一個實例都取得一部分並構建出一個完成的幀。
  16. Now if we set the environment background to white and render out a shot you ' ll see you only get the object and the shadows it casts

    現在如果我們將的環境背設置為白色並出,你發現你只得到了小車物體和它投下的陰影。
  17. In chapter 2, we discuss the terrain modeling with continuous level of detail, described a data layout technique for manage out - of - core datasets. then, we investigate the opengl based nv extension for fully taking advantage of the accelerating function of graphic hardware and improving the capability of rendering

    該框架還有效地利用了nvidia的opengl擴展gl _ nv _ vertex _ array _ range和gl _ nv _ fence來對進行加速。它們能夠讓幾何圖形高效地傳輸到gpu , gpu直接訪問頂點數據,使得應用程序的執行效率極大提高。
  18. If we want to render out photo - realistic scenery, we should consider these circumstance : the terrain surface with more detail, rendering ground vegetation, even all sorts of weather effects

    出真實感的,必須要考慮到下列情,地形表面要有更多的細節、要地表植被等,甚至各種天氣效果。
  19. Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create

    在照片級中,環境光可謂是最重要的角色之一,它決定了你要創建的中的時間段和氣氛。
  20. When you ‘ re happy with the result it ‘ s time to set the scene for final rendering

    當你對結果感到高興時,就可以設置進行最終了。
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